ddcp 0 Posted May 1, 2014 (edited) Hi there, I'm trying to make a helicopter with a squad (helo & squad separate squads) work the "Transport Unload" via Zeus. "Land", "Get Out", etc. all work fine, but they seem to just fly past the "Unload" waypoints w/o recognizing a squad is in their transport space. Am I doing something wrong? Do I need the squad inside the helo have their own waypoint ("Get Out", "Unload", etc.)? Many thanks, DDCP Edited May 1, 2014 by DDCP Share this post Link to post Share on other sites
Supersix2 10 Posted May 1, 2014 What i did was set the helicopter to land at one point and once they do for now hit G. Not sure how to sync yet though. Also, make sure the squad is selected and not the heli crew also. Share this post Link to post Share on other sites
ddcp 0 Posted May 1, 2014 What i did was set the helicopter to land at one point and once they do for now hit G. Not sure how to sync yet though. Also, make sure the squad is selected and not the heli crew also. Hey Six, thanks! I'll try that out later. Does "G" make them bail out / eject? Best, DDCP Share this post Link to post Share on other sites
Mr. Charles 22 Posted May 1, 2014 Normally it should work. Just the heli needs a transport unload wp. It will hover 1 meter or so above the ground and kick the guys out one after the other. Maybe there were enemies in the AO and the helo didn't want to risk it (happens often enough). Share this post Link to post Share on other sites
ddcp 0 Posted May 1, 2014 Normally it should work. Just the heli needs a transport unload wp. It will hover 1 meter or so above the ground and kick the guys out one after the other. Maybe there were enemies in the AO and the helo didn't want to risk it (happens often enough). No... this still isn't working for me. Here's my setup (no enemy AI, etc.): 1. Spawn in MH-9, flying or grounded 2. Spawn in Sentry/Patrol squad; drag them into MH-9 so they are inside seats now. 3. Give MH-9 waypoint(s), "Unload Transport" (have also tried "Unload") Upon approach the MH-9 just hovers above it (or flies to the next if I gave it subsequent waypoints). Can anybody re-create this and test? I tried this with ground units, etc., and still nothing. Do the squads need to be "attached" to the transporting vehicle? i.e. Do they need to be all one squad? Thanks again all! DDCP ---------- Post added at 17:41 ---------- Previous post was at 17:26 ---------- Ok, so this is odd... did some testing... - It seems "UNLOAD" works, but only if the transport vehicle is part of (or leading) the squad. A bit redundant in some cases if you want to create a helicopter insertion, as the transport helicopter will be "stuck" to the squad it transported, and can't fast exit. - "TRANSPORT UNLOAD" doesn't seem to work at all. Even testing the above (having transport vehicle and squad in cargo all in same squad), they still skip over this waypoint. I've re-created this with just about all the vehicles, etc. Anybody else confirm this? Seems "Transport Unload" is bugged (or redundant), and as far as Zeus FYI goes for this new waypoint system, it should be noted transporting only works if transport vehicle is part of squad in cargo. Best, DDCP Share this post Link to post Share on other sites
Supersix2 10 Posted May 2, 2014 Yup, can confirm that for transport unload using an mh9 or uh80 and a squad getting in...I assign transport unload and the helicopter flies to it and then stops. are we to sync or place a get out for the troops is that what im missing? Share this post Link to post Share on other sites
Big-Rooney 5 Posted May 6, 2014 Yup, can confirm that for transport unload using an mh9 or uh80 and a squad getting in...I assign transport unload and the helicopter flies to it and then stops. are we to sync or place a get out for the troops is that what im missing? The Transport Unload waypoint is currently not working at all, been stated by developer, neither stable or dev. You'll have to use workarounds for the moment such has the land waypoint with a H (invisible) and the G key on the whole squad (careful as this will force the entire squad out simultaneously regardless of vehicle speed or height) There's another workaround but requires a little more micro management, in conjunction with a land waypoint on the helicopter, use a Get Out waypoint on the squad and drag the squad leader out of the helicopter onto it as the helicopter lands, this will force the Squad leader to order his units to Disembark in an ordinary fashion while the helicopter hovers. Share this post Link to post Share on other sites