Wiki 1558 Posted May 1, 2014 Hi guys. I'd like to know how I can set an objective as complete when the player has taken a specific object. Such as "objective: take the rocket launcher", and set it as complete when the player has taken it. WHat should I write in the trigger? Thanks Share this post Link to post Share on other sites
Rocksteady 10 Posted May 1, 2014 use in and items in the condition for the objective in tests the array for the item you are looking for and returns true or false. rocketLauncher in items player; Share this post Link to post Share on other sites
champ-1 40 Posted May 1, 2014 I don't think rocket lacuher will ever show up in "items". I guess this could work: secondaryWeapon player != "" Secondary weapon is always launcher. When secondary weapon not equal nothing this trigger will fire. Share this post Link to post Share on other sites
Wiki 1558 Posted May 1, 2014 Ok, I'll try this. Thanks lads Share this post Link to post Share on other sites