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Victim9l3

Problem with captive module

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I'm using the object modifier module. I have a group of green pilots , with ind set to be on opfor side. I have the module synced to them "cative enabled". When blu gets close the green pilots get in jets. Blue destroys the jets.

I originally had a trigger to disable the captive one they got in air, but I removed it to make sure it wasn't triggering the green to stop being captive.

So i'm wondering why they keep getting shot. I think it might have to do with them getting in a vehicle. I've tried many times, all failures, to make a pilot "allowdamage false" but once they get in the vehicle they become killable again..

Thanks.

p.s. I can do without the "start them in the vehicle" responses that I will no doubt receive. :)

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The setCaptive only applies to the pilots, NOT to the vehicles. So once the pilots hop in the vehicle is considered fair game.

What you'll need to do is setCaptive the jets initially, everything else from then on should work.

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