vostov 10 Posted April 22, 2014 { if(side _x == independent) then { _x removeItem "G_Combat"; }; } foreach (allUnits); The above is attached to a trigger that occurs shortly into the beginning of a mission. I did not include "removeGoggles this;" into the int field of my custom units. I've covered Stratis with custom loaded Independent units. I thought allowing the game to randomize what eyewear would add to the immersion during a mission. Well, then I saw the first guy just wearing a baseball cap and the "G_Combat" goggle. It just looks bad, I'm not a super editor but the above works like a charm for me on a variety of other fixes. (like removing NVGs from a side I don't want or enableIRLasers true ect. ect.) However, when I initiated my test trigger to make sure the above worked I was returned with the following message, after a brief but noticeable pause: No entry 'config.bin/CfgWeapons.G_Combat'. So, is there another item that produces the "G_Combat" appearance? OR does anyone know a way I can remove this item from the menu of random eyewear the game gives units without having to track everyone of my hand placed bots and give them all a new line into their int field? I actually was planning to release this mission but I want to finish perfecting the look before I do. This is holding me up. Share this post Link to post Share on other sites
Tankbuster 1733 Posted April 22, 2014 The Biki documentation is incomplete. No surprise there. :) I think you might be running into a locality problem. What's the locality of the units you want this to work on and what's the locality of the script? edit: Oh, I see that'd probably not your problem. :) Apologies for not reading whole posts while posting from a tiny screened laptop. :) Share this post Link to post Share on other sites
vostov 10 Posted April 22, 2014 Ah. No easy way to accomplish my goal of removing this pesky G_Combat goggle? Share this post Link to post Share on other sites
dna_uk 30 Posted April 22, 2014 { if ( side _x == independent && { goggles _x == "G_Combat" } ) then { removeGoggles _x }; } foreach allUnits; Share this post Link to post Share on other sites
vostov 10 Posted April 24, 2014 Works like a charm! Thanks! Share this post Link to post Share on other sites