DerBiwi 10 Posted April 18, 2014 Hey folks, The title said it already: How can I define a secondary weapon in the cinfig.cpp? And where is the handanimation for the standard pistol? Greets, Biwi Share this post Link to post Share on other sites
IT07 10 Posted April 20, 2014 Google can be a very good friend, my friend: https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines Share this post Link to post Share on other sites
warlord554 2065 Posted April 20, 2014 Include: class CfgWeapons { class Default; class PistolCore; class Pistol; class Pistol_Base_F: Pistol { class WeaponSlotsInfo; }; class hgun_P07_F; class _yourweapon: Pistol_Base_F { .......... Your config your weapon will inherit their traits, automatically use default pistol animation Share this post Link to post Share on other sites