Katulobotomia 10 Posted April 15, 2014 My mod relies on changing the blast radiuses of various explosives and for some reason I seem to be unable to change the indirectHit and indirectHitRange values at all. For the sake of example, this doesn't seem to work: class CfgAmmo { //class Default; didn't seem necessary //class GrenadeCore; didnt' seem necessary class GrenadeBase; class G_40mm_HE; class G_40mm_HEDP: G_40mm_HE { access = 1; indirectHitRange = 15; indirectHit = 12; }; }; How do I do it and what did I do wrong? Share this post Link to post Share on other sites
gameboi 10 Posted October 31, 2014 I want to know too. Especially for myself to execute for "player1" in the debug console. Share this post Link to post Share on other sites