theevancat 277 Posted April 15, 2014 So I have my model done and the textures done (thanks to Shtebbie), and it looks find in the O2 viewer. He gave me the files necessary for it, but when I put the files in and configged them to go on the helmet nothing happened. It's still blank. I don't know why - everything should be working by the looks of my config. Config: class CfgPatches { class TEC_Penah { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class cfgWeapons { class ItemCore; class InventoryItem_Base_F; class HeadgearItem; class TEC_H_Penah_Arid : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "FCH Penah (Arid)"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\CSAT_Penah\penah"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\CSAT_Penah\Data\penah_arid.paa"}; class ItemInfo : HeadgearItem { mass = 75; uniformModel = "\CSAT_Penah\penah"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; }; }; class TEC_H_Penah_Semiarid : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "FCH Penah (Semiarid)"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\CSAT_Penah\penah"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\CSAT_Penah\Data\penah_semiarid.paa"}; class ItemInfo : HeadgearItem { mass = 75; uniformModel = "\CSAT_Penah\penah"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; }; }; class TEC_H_Penah_Urban : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "FCH Penah (Urban)"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\CSAT_Penah\penah"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\CSAT_Penah\Data\penah_urban.paa"}; class ItemInfo : HeadgearItem { mass = 75; uniformModel = "\CSAT_Penah\penah"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; }; }; }; Share this post Link to post Share on other sites
DerBiwi 10 Posted April 15, 2014 Is it just a retexture, or do you have the Modell for the helmet? Share this post Link to post Share on other sites
surpher 1 Posted April 15, 2014 Try adding hiddenSelections[] = {"camo"}; to the ItemInfo class. class TEC_H_Penah_Arid : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "FCH Penah (Arid)"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\CSAT_Penah\penah"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\CSAT_Penah\Data\penah_arid.paa"}; // Should be penah_arid_co.paa class ItemInfo : HeadgearItem { mass = 75; uniformModel = "\CSAT_Penah\penah"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; // Add this line. }; }; Share this post Link to post Share on other sites
theevancat 277 Posted April 15, 2014 Is it just a retexture, or do you have the Modell for the helmet? It's a model based on a ported helmet from the A2 source files. It's got some additions, however. Share this post Link to post Share on other sites
R0adki11 3949 Posted April 15, 2014 It's a model based on a ported helmet from the A2 source files. It's got some additions, however. do you have hidden selections applied to the helmet model? Share this post Link to post Share on other sites
theevancat 277 Posted April 15, 2014 do you have hidden selections applied to the helmet model? I thought I ran through and deleted the BAF textures from before, if that's what you mean. Share this post Link to post Share on other sites