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real meatshield

ARMA series noob looking to dabble with a few things

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I'm not entirely sure this is the correct forum for this, but it seems relevant to be here.

I would like to do some editing of objects and placement for the wasteland mod I am running on my squad's server. Right now, we have A3Wasteland straight from GoT's github, but most guys want to see more vehicle spawns and weapons/ammo/etc in buildings than what the stock mod offers.

I spent a good deal of time last night searching, but could not come up with any definitive answers. Much was confusing, heh. Essentially, I would like a TL;DR version of what tools are necessary, and what files I'll need to be editing, for starters. Something to point me in the right direction to get me started, and allow me to ask more detailed questions.

Thanks guys!

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you will have to open the mission file and change the line of code for more weapons and morw vehicle spawns. you will also need a basic understanding of sqf code

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its mission.sqf correct? the one thats inside the .pbo? i saw well over a hundred entries in code, with lat/lon coordinates for entity placement for each one. was hoping there was a 3rd party gui tool that I could use to place them... actually *just* found the arma 3 tools in steam and I am downoading them now to see what i can do with them.

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Wow... what resources. The head, it hurts.

I have PBOManager, got Mr-Murray's guide, and now my brain is nearly at the melting point on KK's blog haha.

And all I wanted to do was spawn some extra vehicles and weapons...

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Doing those things in singleplayer is much easier than in MP.. once you have to wrap your head around locality it gets complicated. By no means am I an expert either but a lot of stuff you just pick up over time.

So for extra vehicles those would be spawned on the server only. ie: if you had a script that spawns a quadbike, but you ran it on the server and all clients you would get 1 quadbike (server) plus 1 quadbike for every connected client (6 players = 7 quadbikes total). A simple example to get around this would be to use:

if (isServer) then {spawn_code_here};

This tells Arma to only spawn the vehicle on the server itself.

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