alleycat 28 Posted April 14, 2014 I would like to suggest an option to set the speedmode of ai units in ZEUS. As of now they always jog from waypoint to waypoint. Share this post Link to post Share on other sites
moricky 210 Posted April 14, 2014 Will be in the dev version tomorrow ;) Share this post Link to post Share on other sites
Doke 10 Posted April 15, 2014 I dont know but i think you guys are working on it. It would be very cool if we could set waypoints and edit them like in the UAV Computer. Set behaviours and special waypoints like "land" for helicopters for example. Share this post Link to post Share on other sites
silverwave 11 Posted April 15, 2014 I dont know but i think you guys are working on it. It would be very cool if we could set waypoints and edit them like in the UAV Computer. Set behaviours and special waypoints like "land" for helicopters for example. +1 to that! Share this post Link to post Share on other sites
Sierra750 10 Posted April 16, 2014 Set behaviours and special waypoints like "land" for helicopters for example. And the Cycle waypoint! I tend to forget to continuously add new waypoints to patrols so they end up dead in their tracks. Oops. Share this post Link to post Share on other sites
thenach 10 Posted April 16, 2014 And the Cycle waypoint! I tend to forget to continuously add new waypoints to patrols so they end up dead in their tracks. Oops. Cycle waypoints is already in Zeus... in the showcase it explain you how to do it. Share this post Link to post Share on other sites
Sierra750 10 Posted April 16, 2014 Cycle waypoints is already in Zeus... in the showcase it explain you how to do it. Ah, thanks, I'll go check it out! Share this post Link to post Share on other sites
chessmaster42 11 Posted April 19, 2014 Another shameless advertisement for my mod but it can already set unit speed: http://forums.bistudio.com/showthread.php?176116-Curator-Presets-Mod Share this post Link to post Share on other sites
moricky 210 Posted April 22, 2014 Speed mode was added to waypoint and group settings in one of the recent dev build updates, coming to default branch in the next patch. Share this post Link to post Share on other sites