Santa Six 10 Posted April 11, 2014 Where are muzzle files located and how or from where are they called on? Everything seems to share the same BIS_effects_rifle in the configs. Are they attached to the model, mag, or bullet? (I searched for "muzzle effect" and nothing came up) Share this post Link to post Share on other sites
eggbeast 3673 Posted May 1, 2014 ok what specifically are you trying to do? it may help us to answer the question better. cfgammo muzzleEffect = "BIS_Effects_Cannon"; - this will give you a massive blast of fire and smoke muzzleEffect = "BIS_Effects_Rocket"; - this gives you an exhaust smoke to the rear (i think) effectsMissile = "missile1"; - you can make new effects for missile smoke trails here simulation = "shotSpread"; - makes your gun fire 7 shots in a spread cartridge = "FxCartridge_Shotgun"; makes your gun eject a shotgun shell etc simulation = "shotShell"; makes your tank blast dust outwards when this is fired cfgweapons fireLightDuration = 0; fireLightIntensity = 0; these give you zero muzzleflash for SD weapons, or if you make them brighter than 0.05 they can blind you lol then in the model itself you have the zasleh/ muzzleflash memorypoint and (sorry i dont model so not sure) the type of flash? Share this post Link to post Share on other sites