rtek 10 Posted April 6, 2014 http://www.kylania.com/ex/?p=21 I was using that script in my missions, changed with current munition in Arma 3. It works great. My question is, how can this be changed to allow for the laser from the SDV, UAV's to act same as the laser designator? My Trigger by Radio ON ACT: nul=[laserTarget player, getpos missilestart,"Bo_Mk82_MI08",200] execvm "launchmissile.sqf" I figure it has to do with laserTarget player? maybe laserTarget vehicle? Share this post Link to post Share on other sites
John Kozak 14 Posted April 6, 2014 http://www.kylania.com/ex/?p=21 I was using that script in my missions, changed with current munition in Arma 3. It works great. My question is, how can this be changed to allow for the laser from the SDV, UAV's to act same as the laser designator? My Trigger by Radio ON ACT: nul=[laserTarget player, getpos missilestart,"Bo_Mk82_MI08",200] execvm "launchmissile.sqf" I figure it has to do with laserTarget player? maybe laserTarget vehicle? Yes, try replacing "player" with "vehicle player". Share this post Link to post Share on other sites
rtek 10 Posted April 6, 2014 (edited) Works, awesome, thanks. Edited April 6, 2014 by RTEK Share this post Link to post Share on other sites