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rtek

Laser Target Missile Strike help

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http://www.kylania.com/ex/?p=21

I was using that script in my missions, changed with current munition in Arma 3. It works great.

My question is, how can this be changed to allow for the laser from the SDV, UAV's to act same as the laser designator?

My Trigger by Radio ON ACT:

nul=[laserTarget player, getpos missilestart,"Bo_Mk82_MI08",200] execvm "launchmissile.sqf"

I figure it has to do with laserTarget player? maybe laserTarget vehicle?

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http://www.kylania.com/ex/?p=21

I was using that script in my missions, changed with current munition in Arma 3. It works great.

My question is, how can this be changed to allow for the laser from the SDV, UAV's to act same as the laser designator?

My Trigger by Radio ON ACT:

nul=[laserTarget player, getpos missilestart,"Bo_Mk82_MI08",200] execvm "launchmissile.sqf"

I figure it has to do with laserTarget player? maybe laserTarget vehicle?

Yes, try replacing "player" with "vehicle player".

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Works, awesome, thanks.

Edited by RTEK

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