Erwin23p 34 Posted March 31, 2014 Hi everybody, I'm doing a mission and I need a briefing, so I put an officer named "O1", a bunch of soldiers, and a squad leader(player) with the name of "elca", and with a trigger between the soldiers and elca in the trigger act I have "[THIS] exec "DirectMessages.sqf"" for the unit to speak, so in the sqf I have that: O1 directsay "mes1"; Sleep 4; Elca directsay "mes2"; Sleep 4; Description.ext: class CfgRadio { sounds[] = {mes1,mes2}; class mes1 { name = "mes1"; sound[] = {"rs\Good_morning.ogg", db+0, 1.0}; title = "Good morning soldiers, today we're doing this litte test for make sure this work."; }; class mes2 { name = "mes2"; sound[] = {"rs\For_what.ogg", db+0, 1.0}; title = "And for what we are here?"; }; }; and when my soldier actives the trigger they say both things at the same time (instead of saying it one and then the other). I made the same thing but in side radio, and in this other mission with the side radio working, my "directmessages.sqf" was like that: Hawk1 sideRadio "mes1"; Sleep 4; CROSSROAD sideRadio "mes2"; Sleep 4; Plz could someone help me to make an unit talk in direct side? Share this post Link to post Share on other sites
Grumpy Old Man 3549 Posted March 31, 2014 Save yourself the trouble and use the commandchat channel for simulating direct conversations. Having to define every sentence in the description.ext would really only make sense if you're using voice overs with lipsync. I can't see why your sleep command could be ignored, no idea on that. Share this post Link to post Share on other sites