Sylensis 10 Posted March 29, 2014 Hello guys, I ran into a problem with the setObejctTexture command in my mission. Currently I am working on a few new vehicle-skins. So I created a test-mission where I use this setObejctTexture [0, "texture.paa"] to set the new texture to see how it looks ingame. It all worked fine while I was testing my new clothing-skins. But as I moved on to the vehicle-skins this command wont work anymore. I placed a SUV with the same command in the Init-field but Arma just wont load the texture I assigned. Instead it just loads one of the different vanilla textures randomly. Is there any way how I can specify the texture Arma loads instead of it ranomly loading a vanilla texture? Thanks a lot! Share this post Link to post Share on other sites
Grumpy Old Man 3548 Posted March 29, 2014 That's the weird randomizer script from BI messing with custom textures. Just add your command a bit later into the mission and you should be fine (a delay of 1-2 seconds will do) Share this post Link to post Share on other sites
Magirot 14 Posted March 29, 2014 If you want to do it from the vehicle init, you can use spawn which allows delaying the command. _null = this spawn {sleep 0.1; _this setObjectTexture [0, "\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"];}; from this post of Kylania's. I added sleep 0.1 because in my experience spawn alone doesn't always delay it enough to avoid the randomiser, though in 95% of the cases it does. Also, forum search or google with site:forums.bistudio.com is usually helpful with problems such as this. Share this post Link to post Share on other sites
Sylensis 10 Posted March 29, 2014 Thanks a lot guys. It worked. Altough I just entered the setObjectTexture command in the debug console. Objectname setObjectTexture [0,"texture.paa"] Share this post Link to post Share on other sites
Beerkan 71 Posted March 29, 2014 Thanks a lot guys. It worked. Altough I just entered the setObjectTexture command in the debug console. Objectname setObjectTexture [0,"texture.paa"] Use setObjectTextureGlobal for MP. i.e. Objectname setObjectTextureGlobal [0,"texture.paa"] See setObjectTextureGlobal Share this post Link to post Share on other sites
Magirot 14 Posted March 30, 2014 In case you're running it from the object init, isn't it the same to use setObjectTexture, though? Not really related to Sylensis' question anymore, just curious. Share this post Link to post Share on other sites