1212PDMCDMPPM 200 Posted May 1, 2014 Ok, may be I have not properly understood the mission. I'm running a self host (not dedicated) server and my latest try was in vanilla (no mod at all). I was able to interract with civ in Agia Marina and locate the HQ. I then got a second orange flag pointing me to investigate camp rogain. There, not a single civ. I stumbled on the "HQ" (aka laptop) by luck and got no new orange flag to tell me where I should go. The other "no civ around indfor HQ" was in Girna (in a previous game). What am I missing ? Thx. Share this post Link to post Share on other sites
Nashable 10 Posted May 2, 2014 Stratis is a little funky due to the lack of civilian buildings outside of Agia Marina. Down the road I'm going to have different models/options for BLUFOR to gather intel so it can better fit the theme of the map. You can still get Intel on other locations from Agia Marina. You do not need to be in the town with the HQ to gather intel on that HQ. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted May 2, 2014 Thx for the feedback ! I should stick to Altis for now. That leads me to another question: do you plan to release your mission for other maps ? Right now, I think it would be great to be able to play it on FATA or Afghan Village. Share this post Link to post Share on other sites
Nashable 10 Posted May 2, 2014 Thx for the feedback ! I should stick to Altis for now.That leads me to another question: do you plan to release your mission for other maps ? Right now, I think it would be great to be able to play it on FATA or Afghan Village. I currently support, Altis, Stratis, Chernarus and Takistan. It takes about 10 minutes to port to any map that has civilian buildings. If you have a specific map in mind please let me know (edit: and link me to the map/mod) Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted May 2, 2014 I had FATA in mind ( http://www.armaholic.com/page.php?id=22057 ). Beware, it's 10x10 km only. I used Play With Six to download it as the original one has issue with ponds. This direct link should also work ( http://www.armaholic.net/colombia/addons/islands/FATA_noponds.rar ) but I have not tested it. Thx !! Share this post Link to post Share on other sites
Nashable 10 Posted May 8, 2014 Version 1.3 is now available via my website or via steam. Changes: [New] Players are now locked to a team when they join. If you try to switch teams you'll be kicked on spawn. This does not impact players who are kicked for stacking INDFOR (they can join BLUFOR fine) [New] Teamkiller Punishment. If a player team kills 3 times they are kicked. They will no longer be able to rejoin the game until the mission is restarted and their info is recorded in the server log [New] Improved End Game notifications [New] Defiance support for FATA [updated] HMG and GMG MRAPs (Hunter/Strider) have been made significantly cheaper [Removed] Unarmed MRAPs (Hunter/Strider) have been removed from their respective teams as AI kept deploying them due to their cheap cost and were redundant with the cheaper armed versions [Removed] Due to balance issues M4 Scorcher has been removed from BLUFOR. May come back in the future as an option [Fix] Fixed an issue where killing MHQ could sometimes award tickets Share this post Link to post Share on other sites
Nashable 10 Posted May 18, 2014 Version 1.4 is available via my website or via steam. This build has been focused on balance changes, trying to allow more mobility into the game. In addition a few requests made via the steam page for better Singleplayer support. [New] You can now save your game. You can enable saving in the mission parameters. The game will also auto-save after each INDFOR HQ has been captured [New] Single BLUFOR CO mode. Primarily designed for singleplayer / smaller games in which you want all the assets from the Air Commander to be consolidated into the Land Commander [New] Defiance is now officially supported on Zargabad [balance] Major Balance changes to AT/AA: Missile Specialists have had their costs doubled/tripled. INDFOR now has access to static AT/AA at double the previous Missile Specialist cost. The intent is to reduce the amount of spamming of those units. [balance] To compensate for less AT, INDFOR have now been given access to the KUMA (Tank) [balance] To compensate for INDFOR getting a tank, BLUFOR’s Slammer has been upgraded to the TUSK variant [balance] Civilians have been removed from INDFOR Zeus. It was too easy to exploit [updated] When TvT/No Thermal Virtual Ammo Box is enabled, Zeus players will not be able to spawn ammo boxes. Players would use ammo boxes to get around item restrictions. Will investigate to see if there is a long term solve [updated] Zeus FOW now hide s the INDFOR HQ from BLUFOR [updated] Zeus can no longer edit the skill/respawn settings for Groups [updated] Additional Improvements to Team Killer checks. Should no longer award Team Kill on helicopter crashes [updated] Players can switch to INDFOR, even if locked to BLUFOR, if there are no INDFOR players online [Admin] Admins can now reset team locks and forgive team killers in the Defiance – Command menu (you need to be logged in as Admin) [Admin] Sometimes players would spawn in the corner of the map, a valid spawn checker is in place and will move any player that mis-spawns Share this post Link to post Share on other sites
unknowngambit 11 Posted May 22, 2014 Dang Nash you've been busy! I will have to jump on soon and see how things have evolved. Keep up the amazing work on this awesome Game Mode Dude! I really want to try this on Chernarus and Takistan too. Share this post Link to post Share on other sites
m4rt14l 13 Posted May 25, 2014 Congratulations Nashable, splendid work I wanted to ask your permission to use your "nash_zeus_mhq" script for a coop I'm creating, with due mention the author in credits, of course. Share this post Link to post Share on other sites
Nashable 10 Posted May 25, 2014 Congratulations Nashable, splendid work I wanted to ask your permission to use your "nash_zeus_mhq" script for a coop I'm creating, with due mention the author in credits, of course. Hey there, I have some questions but will follow up with you via PM. Share this post Link to post Share on other sites
Nashable 10 Posted September 28, 2014 Version 1.5 is now out! http://www.playdefiance.com/2014/09/27/defiance-1-5-has-been-released/ Share this post Link to post Share on other sites