barret 0 Posted November 21, 2001 Ok, I am gonna get a server for hanakah, and well I wanna know how many players is the maximum amount of players a Ofp Game can have, because I made a ctf which can include over 70 people and I wanna know if its possible to have that played online with alll 70 slots filled? Share this post Link to post Share on other sites
Mister Frag 0 Posted November 21, 2001 Um, no. The server you are getting may be able to handle it (doubt it, though), but you'd need one heck of a fat pipeline to the 'net to handle that many players. The most that seems practical these days is about 40 players, and that's with top-notch hardware and network connections. Share this post Link to post Share on other sites
unholy chosen one 1 Posted November 21, 2001 70 players would be sweet , but you would need at least an oc12 to handle the thruput and bandwidth needed for that many people. the server would probably need to be at least a dual pIII with about a gig of ram per cpu. essentially you would need the equipment to run your own isp. Share this post Link to post Share on other sites
barret 0 Posted November 22, 2001 well, my friend and i are finna put our servers to get her, and he has a t1 conn so we just use it at his house Share this post Link to post Share on other sites
Mister Frag 0 Posted November 22, 2001 This guy has a T1 connection at home? That's very unusual, and expensive. There are cable modem connections that exceed T1 downstream speeds, but usually the upstream is just a fraction of the downstream, and the upstream is what matters for any game server. Share this post Link to post Share on other sites
barret 0 Posted December 30, 2001 so, lol could i use a cable modem instead? Also, this guy has his "Home run" bussiness. Its a webdesiging thingy and the url is: http://newbyte.dk if u really wanna know more Share this post Link to post Share on other sites
Mister Frag 0 Posted December 30, 2001 Again, it depends on your cable modem's upstream speed. Downstream is usually not a problem, but the bandwidth capacities are usually highly asymetric, with lots of people getting 2Mb/sec or more down, but only about one-tenth of that up. RN Malboeuf has done a nice job documenting the bandwidth requirements for hosting, you should check it out: http://www.flashpoint1985.com/cgi-bin....pic=796 Share this post Link to post Share on other sites
rekrul 7 Posted December 30, 2001 Also, dual CPUs won't help. Share this post Link to post Share on other sites
Mister Frag 0 Posted December 31, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Rekrul on 6:43 am on Dec. 31, 2001 Also, dual CPUs won't help. <span id='postcolor'> I can't comment on the dedicated server because it won't run right now (it dies with that crappy "No entry 'resource.bin::RscInGameUI::RscHint::Background.size'." error), but the non-dedicated server utilizes the two CPUs in my system pretty evenly in multiplayer games: OFP had 40 threads while hosting a Flag Fight mission at the time the pictures were taken, and this allows the program to take advantage of an SMP system pretty well. Share this post Link to post Share on other sites