fat_lurch 337 Posted March 18, 2014 All, I'm trying to find the math that defines how quickly the player decelerates (in forward airspeed) when they exit an aircraft. I'd like to use this to define how far forward a player will travel when they leave an aircraft so I can adjust the predicted drop location. Any help would be greatly appreciated. Thank you Share this post Link to post Share on other sites
ceeeb 147 Posted March 19, 2014 It should be reasonably easy to work out by doing some measurements, drag (horizontal decceleration) should be quadratically proportional to horizontal speed, although it may be linear for performance sake. I don't know if air resistance drag varies between different units/vehicles. Share this post Link to post Share on other sites
ceeeb 147 Posted March 22, 2014 (edited) Have done some quick testing. The acceleration of free falling soldier due to drag is approximately: a = 0.00215*v² (in m/s²) Edited March 22, 2014 by ceeeb Share this post Link to post Share on other sites
fat_lurch 337 Posted March 27, 2014 Thanks a bunch ceeeb! Share this post Link to post Share on other sites