pvtdancer 5 Posted March 18, 2014 (edited) Hey All, Since I finished up this script and got all my questions answered I'm editing this so if you want you can use this script as well. Attached is a link to download a mission preview and the script itself. This has been tested in SP and MP and on a Dedicated server. It works with all of them. private ["_heli", "_grp"]; // lets set some local variables _heli = _this select 0; _grp = _this select 1; _chuteType = "Steerable_Parachute_f"; //parachute type _player = _this; _HQ = [West,"HQ"]; // do not touch this! { player action ["Eject", vehicle player]; sleep 0.5; } forEach (units player); _chute = createVehicle [_chuteType, [100, 100, 200], [], 0, 'FLY']; _chute setPos [getPosASL _heli select 0, getPosASL _heli select 1, (getPosASL _heli select 2) - 35]; _grp moveInDriver _chute; waitUntil {(position _grp select 2) < .7}; http://filesmelt.com/dl/Eject_Preview.Altis_.zip Edited March 19, 2014 by PvtDancer Share this post Link to post Share on other sites
cobra4v320 27 Posted March 18, 2014 _pilot = player; _parachute = "Steerable_Parachute_F" createVehicle (getPos _pilot); _parachute setDir (getDir _pilot); _parachute setPos (getPos _pilot); _pilot moveInDriver _parachute; waitUntil {(position _pilot select 2) < 2}; _pilot action ["eject", vehicle _pilot]; _pilot setDamage 0; _pilot switchMove "AmovPercMevaSrasWrflDf_AmovPknlMstpSrasWrflDnon"; Share this post Link to post Share on other sites
pvtdancer 5 Posted March 18, 2014 Thanks, I'll give that a shot tonight when I get home. I guess the way I was attaching the chute was the wrong way lol. Share this post Link to post Share on other sites
pvtdancer 5 Posted March 19, 2014 (edited) Thanks again for all the help and sorry for the double post. Below is my current version of this script which I now have working nearly flawlessly. Works with all helicopters moving or hovering. BUT does not work in multiplayer. That will be the next step. I'll start researching but if anyone has advice I'll take it. private ["_heli", "_grp"]; // lets set some local variables _heli = _this select 0; _grp = _this select 1; _chuteType = "Steerable_Parachute_f"; _player = _this; _HQ = [West,"HQ"]; // do not touch this! { _x action ["EJECT", _heli]; sleep 0.5; } forEach (units _grp); _chute = createVehicle [_chuteType, [100, 100, 200], [], 0, 'FLY']; _chute setPos [getPosASL _heli select 0, getPosASL _heli select 1, (getPosASL _heli select 2) - 25]; _grp moveInDriver _chute; waitUntil {(position _grp select 2) < 1.5; _grp switchmove "GetOutPara"; Edited March 19, 2014 by PvtDancer Share this post Link to post Share on other sites
cobra4v320 27 Posted March 19, 2014 Working near flawlessly with missing brackets. If you are looking for a paradrop script then check this one out: http://forums.bistudio.com/showthread.php?163261-Simple-ParaDrop-Script Share this post Link to post Share on other sites
pvtdancer 5 Posted March 19, 2014 (edited) Well I fixed the MP part of it. Wow I searched for 2 days googling my fingers and I couldn't find that. Well while similar to the one you linked all you have to do with this one is add an init line this this addAction["<t color='#ff1111'>Eject</t>", "scripts\eject.sqf",[],1,false,true,"","_this in _target"]; to the vehicles you want this enabled to and link the script and is working great on my dedicated server. The line I changed was _x action ["EJECT", _heli]; TO player action ["Eject", vehicle player]; private ["_heli", "_grp"]; // lets set some local variables _heli = _this select 0; _grp = _this select 1; _chuteType = "Steerable_Parachute_f"; //parachute type _player = _this; _HQ = [West,"HQ"]; // do not touch this! { player action ["Eject", vehicle player]; sleep 0.5; } forEach (units player); _chute = createVehicle [_chuteType, [100, 100, 200], [], 0, 'FLY']; _chute setPos [getPosASL _heli select 0, getPosASL _heli select 1, (getPosASL _heli select 2) - 35]; _grp moveInDriver _chute; waitUntil {(position _grp select 2) < .7}; player setUnitPos "Middle"; EDIT: Found it.... Not sure how I lost that bracket. Edited March 19, 2014 by PvtDancer Share this post Link to post Share on other sites