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Grumpy Old Man

Something similar to Dynograbber to save and place object compositions?

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Hey folks,

I messed around with the objectsgrabber and objectsmapper functions for a bit, but as far as I know it only saves objects, no soldiers and not even init fields.

Is there such a thing that saves init fields, soldiers, probably even markers?

Or is there a way to create an object composition from a mission file? So I could set up what I want in the editor, save it as mission, then convert it to a .sqf file with a converter tool or something?

Cheers

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The objectsgrabber will not get any AI object, even snakes/rabbits are now omitted from my limited testing.

Have a look through this thread.

I am sure one of my posts states you need to put the init for the object into a variable in the object

Example for the grabber

this Setvariable ["init","this setdir random 360"]
// This will set the object to a random direction when it spawns each time it is called.

Look up objectsgrabber in the functions viewer is gives all you need to make it work. I will attepmt at some stage to get all of the Arma 2 compositions transferred over to A3 version of the mapper so people can use then a little easier. Not a lot of time right now.

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Oh boy, I completely forgot about setvariable,

thanks for pointing out that thread, gives me everything I need. ;)

cheers

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