Grumpy Old Man 3551 Posted March 17, 2014 Hey folks, I messed around with the objectsgrabber and objectsmapper functions for a bit, but as far as I know it only saves objects, no soldiers and not even init fields. Is there such a thing that saves init fields, soldiers, probably even markers? Or is there a way to create an object composition from a mission file? So I could set up what I want in the editor, save it as mission, then convert it to a .sqf file with a converter tool or something? Cheers Share this post Link to post Share on other sites
KevsNoTrev 44 Posted March 18, 2014 The objectsgrabber will not get any AI object, even snakes/rabbits are now omitted from my limited testing. Have a look through this thread. I am sure one of my posts states you need to put the init for the object into a variable in the object Example for the grabber this Setvariable ["init","this setdir random 360"] // This will set the object to a random direction when it spawns each time it is called. Look up objectsgrabber in the functions viewer is gives all you need to make it work. I will attepmt at some stage to get all of the Arma 2 compositions transferred over to A3 version of the mapper so people can use then a little easier. Not a lot of time right now. Share this post Link to post Share on other sites
Grumpy Old Man 3551 Posted March 18, 2014 Oh boy, I completely forgot about setvariable, thanks for pointing out that thread, gives me everything I need. ;) cheers Share this post Link to post Share on other sites