bardosy 158 Posted March 17, 2014 I read this in official announcement: Stratis and Altis also use a newly introduced static ID technology. This should guarantee that the IDs of objects placed in a terrain's WRP will remain the same no matter what we add/remove/patch in the source map project. In other words, for scenarios that use specific IDs, this should be the last time a massive change of IDs will occur. It's a very good news, because I have to rework my missions after every patch, because I use map objects by ID. So HOW can I use this static ID? How can I get it? (In the editor, if I turn on the ID, I saw the non-static and always changed IDs) And haw can I get the object with this static ID? Share this post Link to post Share on other sites
Verkan 10 Posted March 20, 2014 I wonder the same, and i also would like to remove the piles of crap they threw in (Kavala harbor). No clue how to.. Share this post Link to post Share on other sites
gunny1979 3 Posted March 20, 2014 I hate to advise you but due to an issue we found with the new method, BIS has pulled this from today's release. http://feedback.arma3.com/view.php?id=17856 Share this post Link to post Share on other sites
bardosy 158 Posted March 23, 2014 @Gunny1979: Thanks for the reply, even if it!s a bad news. I hope they figure out something to solve the problem to rewrite my missions after all patches. Share this post Link to post Share on other sites