-ami- mofo 13 Posted March 15, 2014 Hello, I have a particular light right next to the aircraft hanger on Molos airfield on Altis that I want to switch on. I'm not a scripter but I got the lights ID number which is 1511655 Then I looked at this... https://community.bistudio.com/wiki/switchLight and tried it via a trigger activated by blufor (don't even know if that's what you're ment to do?) but anyway got nothing. Normally I try slightly different ways and usually get stuff to work somehow but I'm having no luck with this light. Can somebody please help me with what I have to do to turn on this light? Thanks Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted March 15, 2014 As far as I know the switchLight command doesn't do anything in arma3. Got no idea on how to do that either. Share this post Link to post Share on other sites
-ami- mofo 13 Posted March 15, 2014 Thanks anyway Grumpy. Man I hope there's an answer to this, even if there's a way to just place a light source inside the hanger. Otherwise that's my 2nd question in a row that nobody could answer :( Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted March 15, 2014 For now it looks like BI is focusing on more "important" stuff, and diving heads deep into simulation fever, like adding sounds when switching firemodes while there's a complete lack of animations when switching firemodes, they're also tweaking closure sounds and somehow forgot that the closure sounds haven't been working since early alpha. To add a lightsource in the hangar you might wanna look here. Share this post Link to post Share on other sites
-ami- mofo 13 Posted March 15, 2014 Thanks mate I will give that script a go tomorrow, hopefully it works in Arma 3. Will let you know. Forget about sounds for switching firemodes... give me AI that can drive! lol Share this post Link to post Share on other sites
-ami- mofo 13 Posted March 17, 2014 (edited) Had a play around and got this result which I'm pretty happy with. This area was basically pitch black before... http://members.westnet.com.au/scott_k/not%20much/arma3-20140317-075216.jpg (303 kB) Cheers for that link Grumpy. No more broken lights :) Edited March 17, 2014 by -AMI- MoFo Share this post Link to post Share on other sites
-ami- mofo 13 Posted March 17, 2014 Actually ended up going with this (looks better) I think... http://members.westnet.com.au/scott_k/not%20much/arma3-20140317-121333.jpg (358 kB) Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted March 17, 2014 Good result, lighting is really nice in arma3. Glad you got it sorted Share this post Link to post Share on other sites