Drakenof 11 Posted March 14, 2014 (edited) Everything is in the title. Let's say i have a mod that adds new weapons, and i want to make color variations of the said weapon for private use, how could i do that ? I would have to make new entries in the config files, and new .paa files, no issues with that, but then how would i apply the new texture to the said weapon, knowing the fact that the p3d file is binarized ? I'm new with all this, and i think i'm missing something. tl;dr : I have a weapon. I want to take the same exact weapon and add new textures on it without replacing the original ones. Adding. Not replacing. So i would obtain " SCAR BLACK " "SCAR WOOD " "SCAR URBAN " when looking for a weapon. Edited March 14, 2014 by Drakenof Share this post Link to post Share on other sites
larsiano 12 Posted March 17, 2014 https://community.bistudio.com/wiki/ArmA_3_Replacement_Config_Tutorial helps look for this in the config: hiddenSelections[] = {"Camo"};// hiddenSelectionsTextures[] = {"\a3\characters_f\blufor\data\clothing1_co.paa"};you can change the path to whatever you like. If a model does not have hiddentextures the only option is to use a tool called moveobject Share this post Link to post Share on other sites
afanmax 10 Posted May 24, 2014 https://community.bistudio.com/wiki/ArmA_3_Replacement_Config_Tutorial helpslook for this in the config: hiddenSelections[] = {"Camo"};// hiddenSelectionsTextures[] = {"\a3\characters_f\blufor\data\clothing1_co.paa"};you can change the path to whatever you like. If a model does not have hiddentextures the only option is to use a tool called moveobject can you teach me how to use MoveObject....???? Share this post Link to post Share on other sites