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Drakenof

Making color / textures variations without unbinarized p3d file

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Everything is in the title.

Let's say i have a mod that adds new weapons, and i want to make color variations of the said weapon for private use, how could i do that ?

I would have to make new entries in the config files, and new .paa files, no issues with that, but then how would i apply the new texture to the said weapon, knowing the fact that the p3d file is binarized ?

I'm new with all this, and i think i'm missing something.

tl;dr : I have a weapon. I want to take the same exact weapon and add new textures on it without replacing the original ones. Adding. Not replacing. So i would obtain " SCAR BLACK " "SCAR WOOD " "SCAR URBAN " when looking for a weapon.

Edited by Drakenof

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https://community.bistudio.com/wiki/ArmA_3_Replacement_Config_Tutorial helps

look for this in the config:

hiddenSelections[] = {"Camo"};//

hiddenSelectionsTextures[] = {"\a3\characters_f\blufor\data\clothing1_co.paa"};you can change the path to whatever you like.

If a model does not have hiddentextures the only option is to use a tool called moveobject

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https://community.bistudio.com/wiki/ArmA_3_Replacement_Config_Tutorial helps

look for this in the config:

hiddenSelections[] = {"Camo"};//

hiddenSelectionsTextures[] = {"\a3\characters_f\blufor\data\clothing1_co.paa"};you can change the path to whatever you like.

If a model does not have hiddentextures the only option is to use a tool called moveobject

can you teach me how to use MoveObject....????

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