ItsPringlez 10 Posted March 9, 2014 Hello all, My community have recently launched an Altis Life server. There are two things that i need help with. 1. Re-Skinning the Hunter for cops. Police skin & S.W.A.T skin 2. Civilian weapon saving. Thanks in advance for any help... I am sorry if this is already a post, if so please link me to it, presuming there is answers. -Team Old Skool ts3.teamoldskool.com Share this post Link to post Share on other sites
fusion13 11 Posted March 9, 2014 In the core\config\fn)vehicleColorCfg.sqf is where all the pathways to the pictures so from there you would: Find the hunter B_MRAP_01_F B_MRAP_01_hmg_F case "B_MRAP_01_F": { _ret = [ ["myPath\MyPicutre","cop","myPath\myPicture.paa"], ["#(argb,8,8,3)color(0.05,0.05,0.05,1)","fed"] ]; }; case "B_MRAP_01_hmg_F": { _ret = [ ["myPath\MyPicutre","cop","myPath\myPicture.paa"], ["#(argb,8,8,3)color(0.05,0.05,0.05,1)","fed"] ]; }; Share this post Link to post Share on other sites
ItsPringlez 10 Posted March 10, 2014 Thanks bro! Any idea on the Civ weapon saving? Share this post Link to post Share on other sites
fusion13 11 Posted March 10, 2014 This is all I have so far but I guess you can try it to see, There has to be more done, but I am at a loss Edit the config.cpp in the addon (If ok) class MySQL_Database { tag = "DB"; class MySQL { file = "\life_server\core\MySQL"; class insert{}; class query{}; class update{}; class numberSafe {}; class formatArray {}; class mresArray {}; class mresToArray {}; class addQueue {}; class processQueue {}; class queueManagement {}; class insertVehicle {}; class queryVehicle {}; class queryVehicles {}; class bool{}; class mresString {}; class saveGun {}; }; }; Then in the life_server\core\MySQL make a new folder called fn_saveGun private["_uid","_side","_type","_className","_query","_sql"]; _uid = [_this,0,"",[""]] call BIS_fnc_param; _side = [_this,1,"",[""]] call BIS_fnc_param; _type = [_this,2,"",[""]] call BIS_fnc_param; _className = [_this,3,"",[""]] call BIS_fnc_param; //Stop bad data being passed. if(_uid == "" OR _side == "" OR _type == "" OR _className == "") exitWith {}; _query = format["INSERT INTO gun (uid, classname, type, pid) VALUES ('%1', '%2', '%3', '%4', '1','1','""[]""', '%5', '%6')",_side,_className,_type,_uid]; _sql = "Arma2Net.Unmanaged" callExtension format ["Arma2NETMySQLCommand ['%2', '%1']", _query,(call LIFE_SCHEMA_NAME)]; THIS MAYBE ALL WRONG BUT IT IS JUST A HYPOTHESIS Also you will have to make a new sql table called "guns" and how you do that is go into the phpmyadmin and then go to SQL Query at the top. and put this CREATE TABLE gun ( uid int, classname varchar(255), type varchar(255), pid varchar(255), ); I am not to sure on the SQL part but it should work lemme know tho! Share this post Link to post Share on other sites
ItsPringlez 10 Posted March 11, 2014 Okay to this is in relation to the skin/texture of the Hunter. We have our texture/skin. They are saved in, /MPMissions/Altis_Life_RPG.Altis The files are called swat-name-hunter.paa & swat-body-hunter.paa I have tried so many combinations with the code you posted and all that happens is the hunter becomes invisible... case "B_MRAP_01_F": { _ret = [ ["myPath\swat-name-hunter.paa","cop","myPath\swat-body-hunter.paa"], ["#(argb,8,8,3)color(0.05,0.05,0.05,1)","fed"] ]; }; *NOTE* where "myPath" is present is the location of the textures. Share this post Link to post Share on other sites
fusion13 11 Posted March 11, 2014 case "B_MRAP_01_F": { _ret = [ ["pictures\MyPicutre","cop","pictures\myPicture.paa"], ["#(argb,8,8,3)color(0.05,0.05,0.05,1)","fed"] ]; }; The path should only be to the folder in the mission, so say you have Altis_Life_RPG\Picture\picture.paa. you would do Picture\picture.paa Share this post Link to post Share on other sites
ItsPringlez 10 Posted March 11, 2014 Thanks so much man Take a look http://steamcommunity.com/sharedfiles/filedetails/?id=237265235 Share this post Link to post Share on other sites