Okay to this is in relation to the skin/texture of the Hunter.
We have our texture/skin.
They are saved in, /MPMissions/Altis_Life_RPG.Altis
The files are called swat-name-hunter.paa & swat-body-hunter.paa
I have tried so many combinations with the code you posted and all that happens is the hunter becomes invisible...
case "B_MRAP_01_F":
{
_ret =
[
["myPath\swat-name-hunter.paa","cop","myPath\swat-body-hunter.paa"],
["#(argb,8,8,3)color(0.05,0.05,0.05,1)","fed"]
];
};
*NOTE* where "myPath" is present is the location of the textures.