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Rippy The Reaper

How to make a trigger when killing all enemies

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imok gonna make this crazy mission with gimbal tossers and some tanks but...after i kill all the enemys in the town how do i make a trigger for the 2 bmp2's come AFTER i kill all the enemies in the town....

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rippy The Reaper @ Sep. 14 2002,09:06)</td></tr><tr><td id="QUOTE">imok gonna make this crazy mission with gimbal tossers and some tanks but...after i kill all the enemys in the town how do i make a trigger for the 2 bmp2's come AFTER i kill all the enemies in the town....<span id='postcolor'>

Make a trigger

Make it as big as the area you want no enemies in

Put activated by => enemy side

"Not Present"

Then make the bmp's, put a waypoint "move" right ontop of bmps, and make the second wp a "seek and destroy" somewhere you want them to come look for you

Then syncronise the trigger with the first waypoint "move".

Now the bmp's will work the waypoints when no more enemy soldiers are detected inside the trigger area.

Hope this helps,

Cheers.

PS : when you read a tutorial all those kinda things are in there. Tutorials are a good way to start and experiment with mission editing.

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Sync the town trigger (which checks if the town is clear) with the BMP 2's first waypoint (a move waypoint, which should be on the BPM2 or right next to it) then give the BMP2 a waypoint (seek and destroy) on the town

Edit: I am getting slow

RED.

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