Undeceived 392 Posted March 7, 2014 (edited) player addMagazine "DemoCharge_Remote_Mag"; For me it won't work since the new patch. My mission is broken now since 1.12. Does this work for you? The command addMagazine itself works - I can add rifle and pistol magazines. Only the charge doesn't appear in the gear menu resp. in the action menu ("Put charge"). Btw. I tested it and none of the "put" items (bombs, mines) seem to be added with addMagazine. Is there a new command to add these? Edited March 7, 2014 by Undeceived Share this post Link to post Share on other sites
na_palm 19 Posted March 7, 2014 (edited) Maybe an new locality issue? is the unit you try to use addMagazine with local to where you execute the command? for me its working 100% for where unit is local so far. greetings Na_Palm PS: try to use addMagazine_array it states AL -> arguments have to be local Edited March 7, 2014 by Na_Palm Share this post Link to post Share on other sites
Undeceived 392 Posted March 7, 2014 I found out what the problem is... There's simply not enough space for bombs in uniforms (at least in Stavros' uniform). :) :) When I have a backpack, it works... Strange enough though, as it worked without backpack before. Maybe they changed / tuned the weight system. Thanks anyway Na_Palm! Share this post Link to post Share on other sites
na_palm 19 Posted March 7, 2014 Here, if it's a problem with the capacity, i use this for part of my unit outfitting: // Name: NP_fnc_addItemtoUnit.sqf // Version: 1.0 // Author: Na_Palm // Description: add item/magazine/weapon to Unit //------------------------------------------------------------------------------------- private["_unit","_item","_canStore"]; _unit = _this select 0; _item = _this select 1; _canStore = false; if (_unit canAddItemToUniform _item) then { _unit addItemToUniform _item; _canStore = true; }else{ if (_unit canAddItemToVest _item) then { _unit addItemToVest _item; _canStore = true; }else{ if (_unit canAddItemToBackpack _item) then { _unit addItemToBackpack _item; _canStore = true; }; }; }; _canStore; greetings Na_Palm Share this post Link to post Share on other sites
das attorney 858 Posted March 7, 2014 That's a really clever little function. I wasn't aware of the canAddItemTo... commands. Thanks for sharing :) Share this post Link to post Share on other sites