HorribleGoat 1473 Posted February 27, 2014 Hiya. Began porting my A2 projects for A3 and ran into a tedious mystery with a helo I've been working on and most functions work as they should, but can't seem to get the pilot proxy/entry to work, no matter what I try. If I start as a pilot in the chopper I can fly it just fine and even switch seats with gunner etc, but only to the gunner seat, not back from it or to another gunner seat. (from pilot to seat1/2/3 etc but seat1/2/3 only has "get out" option) I've checked and double checked and fiddled with the proxies like a madman and probably just have missed something obvious, but can't just figure out what. I've tried with and without combos of Pilot/Driver proxies and have a "copilot seat" that can't also be entered from the outside and also the gunner seats don't work "driver pos" and "driver pos dir" are there and on the level with "gunner pos" and "gunner pos dir" and the gunner entry works, yet the pilot/driver can't enter the helo. I tried to follow AI behavior when ordered to get in as a pilot, but that also did not produce much results as the AI-man runs up to a entry point, starts an animation, halts it midway and runs away. Proxy level for pilot and driver has been 1 and I've tried with 0 too, simulation=helicopter (and as I've been writing I deleted the physxgeolod as i noticed Im not using the helicopterX, this brought back the driver optics again..) config inheritance goes: . .. ... class Air; class Helicopter : Air { class NewTurret; class AnimationSources; class ViewPilot; class Turrets; class MainTurret; }; class KA60 : Helicopter{}; class MyThingymambob: KA60 ... .. . and the rest of the config is modified from the base of "class helicopter" Any suggestions what have I missed in this? Summary: -Helo can be used flown if spawned in as the pilot ->pilot position is not where pilot proxy is set, but at the center of the model ->had pilot optics working for a moment, but now they're gone too (came back after physgeolod removal, proxy still at wrong place) -switching seats works once. from pilot seat to another seat, or one swithch between the other seats but not TO pilot seat. =proxy problem? -only gunners/passengers can enter the helo Share this post Link to post Share on other sites
x3kj 1247 Posted February 27, 2014 i've seen this parameter while browsing through vehicle configs with the Mission Editor Config Viewer cargoCompartments = ["Compartment1"]; (defined in vehicle main) gunnerCompartments= ["Compartment1"]; (defined for each turret) Maybe try and set it to the same, selfnamed compartment Manually. If 2 gunners have the same compartment they can switch according to wiki Share this post Link to post Share on other sites
HorribleGoat 1473 Posted February 27, 2014 (edited) Thanks Fennek for the idea, but I've done that already. Without the Compartment I can't switch from the pilot to turret at all. It feels like there is no pilot seat available. Although something wierd is going on with the helo as I removed some of the proxies, but the places were sill there. Gonna have to build a test helo from scratch and see if I can spot the problem. --Further testing edit-- Fiddled around with the proxies and noticed that the pilot proxy creates a passenger seat to the vehicle? Soo it seems that the driver is the one who should be in control of the helo? Just can't seem to connect the proxy and the config. --Even further testing...-- Going to have to start this one from the beginning, can't locate the problem and couldn't properly port older A2 working helo into A3 either. That one was a oneseater and the pilot couldn't enter it either and the proxy pose did not work. Maybe when BI releases helo sample :D... Edited March 4, 2014 by HorribleGoat Share this post Link to post Share on other sites