thetrooper 10 Posted February 24, 2014 I got a script for a police car which works well but I have two problems I can't iron out. 1. Sometimes my siren is quiet, then on the next loop it will be at the right volume. It's temperamental, any way I can sort that out? 2. I got my say3D, when I turn off my siren it want to play to the end of the loop. How do I stop the current sound in place? _car say3D "policesiren1"; Share this post Link to post Share on other sites
das attorney 858 Posted February 24, 2014 Number 2 - You could try two things: 1) _car say3D ""; or 2) When starting a sound, spawn a logic, attach it to _car and get the logic to say the sound. Then delete it when you switch off the sound and it should kill it straightaway. Share this post Link to post Share on other sites
thetrooper 10 Posted February 24, 2014 _car say3D ""; would be the best way (so i can turn on and off), however I get sound not found Share this post Link to post Share on other sites
locko1997 10 Posted February 24, 2014 Hey, where is arma sounds? i mean i just need to use a soldier wounded sound Share this post Link to post Share on other sites
MulleDK19 21 Posted February 24, 2014 To delete a sound, play it on an object you can delete. Eg. attach an invisible helipad to the vehicle, and play the sound on that. Then if you delete the invisible helipad, the sound will be stopped too. Share this post Link to post Share on other sites
thetrooper 10 Posted February 24, 2014 but then you can reactivate the sound again which defeats the purpose Share this post Link to post Share on other sites
das attorney 858 Posted February 24, 2014 Just spawn the object again. Share this post Link to post Share on other sites
thetrooper 10 Posted February 24, 2014 I haven't got a clue how to do that... Share this post Link to post Share on other sites