f.lundin 11 Posted February 24, 2014 I want to use the small Oval Targets for sections in my fiering range missions. where i can use animate["terc",1] on normal popup targets i can not do it on the "Target - Oval (ground)" classname: Land_Target_Oval_F. I want to be able to control the targets up and down which i can do with the other popup targets yet not this one. how can i find out what animation names are available for this object or do anyone know what the animation name is? Share this post Link to post Share on other sites
UNN 0 Posted February 24, 2014 These are all the animation sources defined in the config: Ground_holder_hide Pole_Left_Hide Pole_Right_Hide Pole_Top_Hide Pole_Bottom_Hide Left_Rotate Right_Rotate Top_Rotate Bottom_Rotate Pole_Rotate Target_Left_Rotate Target_Right_Rotate Target_Top_Rotate Target_Bottom_Rotate Target_Pole_Rotate Share this post Link to post Share on other sites
f.lundin 11 Posted February 24, 2014 Awesome, havent tested them yet tho where can i myself see that in the config and in which config? Share this post Link to post Share on other sites
UNN 0 Posted February 25, 2014 As you provided the class name, I used the file allConfig.txt that I posted under Config Extractor. To search through for the class and see what has been entered under class Animationsources. Share this post Link to post Share on other sites
f.lundin 11 Posted February 25, 2014 Thank you very much for information. im downloading allConfig.txt for future usage. Share this post Link to post Share on other sites
AldoUSMC 10 Posted April 12, 2014 F.Lundin, Did you figure out the changed/different command for the Oval Targets ? If so, could you share it here... having the same challenge on my end. Thanks and Regards AldoUSMC Share this post Link to post Share on other sites
dalegribble 2 Posted June 20, 2017 On 4/12/2014 at 8:07 AM, AldoUSMC said: F.Lundin, Did you figure out the changed/different command for the Oval Targets ? If so, could you share it here... having the same challenge on my end. Thanks and Regards AldoUSMC This is a big necropost but in case anyone is looking: _x animate ["Bottom_Rotate", 0]; _x animate ["Target_Bottom_Rotate", 0]; 2 Share this post Link to post Share on other sites