rtek 10 Posted February 20, 2014 Unlimited ammo vehicles possible with unitname addEventHandler ["fired",{(_this select 0) setvehicleammo 1}] ? I want to make a few arcade like heli attack run missions with a heavy metal song as the timer length, like Crusade by Trivium. Kill as many AI before the song ends, but I need the vehicle to have unlimited ammo. Share this post Link to post Share on other sites
KC Grimes 79 Posted February 20, 2014 Is this a question...? Yes, that is how you do unlimited ammo. Just put that in the init.sqf or somewhere that's executed. Share this post Link to post Share on other sites
rtek 10 Posted February 20, 2014 Yeah I was asking. Saw it in an old A2OA thread, wondering if it still works in A3. Getting on the game now to try it out. Thanks Grimes for the answer. Share this post Link to post Share on other sites
KC Grimes 79 Posted February 20, 2014 Haven't tested it, but I would assume it works. The only change to EHs in ArmA 3 was just more of 'em. Share this post Link to post Share on other sites