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rtek

unlimited ammo vehicle

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Unlimited ammo vehicles possible with

 unitname addEventHandler ["fired",{(_this select 0) setvehicleammo 1}]  

?

I want to make a few arcade like heli attack run missions with a heavy metal song as the timer length, like Crusade by Trivium. Kill as many AI before the song ends, but I need the vehicle to have unlimited ammo.

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Is this a question...? Yes, that is how you do unlimited ammo. Just put that in the init.sqf or somewhere that's executed.

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Yeah I was asking. Saw it in an old A2OA thread, wondering if it still works in A3. Getting on the game now to try it out. Thanks Grimes for the answer.

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Haven't tested it, but I would assume it works. The only change to EHs in ArmA 3 was just more of 'em.

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