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Naiss

Revive script problem

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okey so i can a revive script that some off my devs made but i got a problem for some reason when they die it wont activate i got a init that Call the sqf file but how can i make it start when ever the player die?

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Use the MPKilled event handler?

_unit addMPEventHandler ["MPKilled",{_this spawn MyTag_Function;}];

Edited by Fusion13

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