Naiss 28 Posted February 17, 2014 okey so i can a revive script that some off my devs made but i got a problem for some reason when they die it wont activate i got a init that Call the sqf file but how can i make it start when ever the player die? Share this post Link to post Share on other sites
fusion13 11 Posted February 17, 2014 (edited) Use the MPKilled event handler? _unit addMPEventHandler ["MPKilled",{_this spawn MyTag_Function;}]; Edited February 17, 2014 by Fusion13 Share this post Link to post Share on other sites