sproyd 2 Posted February 8, 2014 For some reason, my oldest mission - made back in the Alpha days and updated multiple times since - has bugged out due to a BI update. The bug is really weird, whenever the player ejects from the boat (which they start the mission in). They are just frozen in the water. They can ascend/descend but can't move. The AI units under the players control, can eject and move. I can't figure it out... I've tried a different boat, scripted eject, manual eject etc. Its a really weird bug. Here's the mission - any ideas? http://steamcommunity.com/sharedfiles/filedetails/?id=170448148 Share this post Link to post Share on other sites
TrueCruel 10 Posted February 8, 2014 (edited) I unpboed your mission and looked by myself. The player does not have any animation. If you eject and then use the command player switchmove "", then it works again. Did you somewhere changed his animation? Edit: Now I have it: You gave the player a weapon that doesn't work in water, so there is no animation for it and he stucks. I deleted the line where you add him that rife, and it works again. Edit 2: this addWeapon "arifle_SDAR_F"; <- the only weapon that works in water only with it it won't stuck. Edited February 8, 2014 by TrueCruel Share this post Link to post Share on other sites
sproyd 2 Posted February 8, 2014 The whole mission is built around the TAVOR... and has always worked before? Also if I move into the water from the shore with this weapon it works... Can you think of a workaround which doesn't involve the shitty SDAR as all of hte combat is actually on land Share this post Link to post Share on other sites
TrueCruel 10 Posted February 8, 2014 You could assign him the weapon at the trigger where the eject is, then he would have the weapon and won't stuck. It's not the "eyecandy" way, but it works. Share this post Link to post Share on other sites
sproyd 2 Posted February 8, 2014 You could assign him the weapon at the trigger where the eject is, then he would have the weapon and won't stuck. It's not the "eyecandy" way, but it works. okay that's a good idea. This is an A3 bug, which was not present in prior versions. If I enter the water from the land the problem does not persist. Very annoying Please vote up this on bug tracker http://feedback.arma3.com/view.php?id=17243 Share this post Link to post Share on other sites
TrueCruel 10 Posted February 8, 2014 Looks like the animation to put his weapon on back only works from the land, if you "dunk" the player instantly in it then it stucks. Share this post Link to post Share on other sites
sproyd 2 Posted February 8, 2014 Looks like the animation to put his weapon on back only works from the land, if you "dunk" the player instantly in it then it stucks. you mean like setpos below the water? Share this post Link to post Share on other sites
sproyd 2 Posted February 18, 2014 okay that's a good idea. This is an A3 bug, which was not present in prior versions. If I enter the water from the land the problem does not persist. Very annoyingPlease vote up this on bug tracker http://feedback.arma3.com/view.php?id=17243 fixed in dev build now... still bork in stable Share this post Link to post Share on other sites
cobra4v320 27 Posted February 19, 2014 (edited) if (underWater player) then {player switchMove ""}; Edited February 19, 2014 by cobra4v320 Share this post Link to post Share on other sites
sproyd 2 Posted March 5, 2014 and... today fixed in stable. Share this post Link to post Share on other sites