Doodle 10 Posted February 6, 2014 On a dedi server I have a simple radio trigger that displays a hint - RADIO ALPHA COND This ACT hint "Someone has called for support"; I would like the message to say the name of the player who has called for support ie "John has called for support". or Peter 2 etc depending on who uses the radio thanks in advance ---------- Post added at 12:34 PM ---------- Previous post was at 12:20 PM ---------- Think I have solved this. - Sure I will be back if I havent.. Share this post Link to post Share on other sites
KC Grimes 79 Posted February 6, 2014 Just to note, it helps others who have the same question if you post up your solution rather than announcing that you simply figured it out. Share this post Link to post Share on other sites
Doodle 10 Posted February 10, 2014 Hadnt get backa cos I found another problem so then wasnt sure if my solution worked. But for reference "This && player == soldier1" in the COND of a trigger means only player named soldier1 will be able to use the radio trigger - even though the others can see it in their radio lists working perfect on dedi Share this post Link to post Share on other sites
Waffle_SS 11 Posted February 10, 2014 (edited) init.sqf: clientCode = nil; "clientCode" addPublicVariableEventHandler {call (_this select 1)}; trigger activation: clientCode = compile format ["hint '%1 has called for support'",player]; publicVariable "clientCode"; This was just off the top of my head (and will only work in multiplayer), so I can't confirm that 100%. This may help you if that doesn't work. http://forums.bistudio.com/showthread.php?172867-Simplest-to-broadcast-a-message-globally Edited February 10, 2014 by Waffle_SS Share this post Link to post Share on other sites
Doodle 10 Posted February 10, 2014 init.sqf: clientCode = nil; "clientCode" addPublicVariableEventHandler {call (_this select 1)}; trigger activation: clientCode = compile format ["hint '%1 has called for support'",player]; publicVariable "clientCode"; Thanks for this - Will give it a try - What I am trying to acheive is each of the 10 players in the mission have a "unique" ability Would the above example broadcast the message to all players on a dedi and dont suppose you know if it is JIP and respawn friendly? thanks in advance Share this post Link to post Share on other sites
lappihuan 178 Posted February 10, 2014 Take a look at the comments in the Wiki. It explains JIP Compatibility and so on. Share this post Link to post Share on other sites
Doodle 10 Posted February 10, 2014 I have taken a look at this and I'm affraid I just cant get my head round it - I am slowly getting a solution to my problems - its all part of this thread (maybe should merge them) HERE I think that between all of you guys have have got it working as intended almost - just need a couple of buddies to test it with on dedi Thanks Share this post Link to post Share on other sites