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SERE

Scope sway out of synch for all weapons

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Isn't the the order of the sound samples the only thing wrong, then? Just swap them, done. +100% realism. Such a small fix could be done with extremely little time and effort, if the devs were notified about it. Worth a ticket, maybe?

Agreed.

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Actually, what the hell. I thought I'd test it out in the editor, and haven't got the beginning sound to even play. But in the ending sample the PC actually breathes in first.

I could swear it had the take breath-sound not long ago. Have they fixed it recently? Or am I mixing it with A2 or DayZ or some entirely different game? I don't know, but it seems like the PC is already holding breath out, not in.

Well, the sync issue should be addressed anyway.

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Then that's another thing they got wrong. The timing is appropriate for proper breath control while aiming, they just simulate the wrong half of the breath cycle.

Guys if you actually had listened to the sound he does you would know this is incorrect. They have not switched out the sounds.

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"Breath control is another critical element in marksmanship. If the shooter breathes while trying to aim, the rise and fall of his chest causes the rifle to move vertically and disrupts his sight alignment. To eliminate this motion, it is necessary for the shooter to briefly stop breathing while firing a shot.

Natural Respiratory Pause:

When shooting, the shooter takes normal breaths then he exhales until he reaches a point called natural respiratory pause. Natural respiratory pause is the period when the shooter is completely relaxed in his respiratory cycle."

http://www.militarytraining.net/Marksmanship/Marksmanship%20Breath%20Control.htm

But hey, if you want to argue a3 soldiers do the opposite..., fine.

Its just not believable.

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Guys if you actually had listened to the sound he does you would know this is incorrect. They have not switched out the sounds.
Let´s read it again, then think about what´s different in Arma. Makes things easier for everyone.

"let the air out of your lungs, pausing at the bottom of your breathing cycle. In this relaxed state, you have about seven seconds to shoot before the lack of oxygen affects your vision and induces muscle tremors."

In A3 the game INHALES. I don´t think i need to explain the difference in oxygen levels between empty lungs and semi-full lungs.

Dude, what you said yourself and quoted from Harzach right now, both were what misled me. Added to that I can clearly remember the sound although the only "shooters" I've played recently have been RV games. Well, whatever. I checked and seems like ArmA2 wasn't where I heard it either. Most other shooters with 'hold breath' actually do this wrong, so it's quite easy to mix up. Especially since there's no sound at all in ArmA. Well, let's just appreciate another aspect of ArmA that wipes the floor with other games, now that we figured it out in a thread that complains about it. :D

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Well, let's just appreciate another aspect of ArmA that wipes the floor with other games, now that we figured it out in a thread that complains about it. :D

Arma isn´t exactly alone in holding your breath while aiming. Long time since i played Red Orchestra but i think they do it right, as in exhale rather then inhale.

I´m sure someone here plays the game to correct me.

Edited by RushHour

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