linkin93 5 Posted February 4, 2014 Hi, I am look to modify a mission that already has ACE enabled/built in so that the wounding system is enabled for AI and toggle-able in mission params, like Xeno's ACE domination. It's already enabled for human players but not for AI. I came across this page which explains it a little: http://wiki.ace-mod.net/Wounding_System+notes#Global%20Variables ace_sys_wounds_noai - Switch to control whether AI units are subject to ACE wound effects.Variable doesn't exist in missionNamespace - AI can pass out, require treatment, etc. This may influence how other AI units react to a wounded comrade. Variable exists in missionNamespace - AI is not subject to same wound effects as human players. I want AI to be subject to ACE wound effects, same as players. I've got the mission files / de pbo'd, but I've got no clue what to edit. Can someone lend a hand? I'm a complete noob at this, never done it before. Thanks. Share this post Link to post Share on other sites
linkin93 5 Posted February 5, 2014 So for all interested, I've found out how to do it. Once un-pbo'd or if you have the source files, open the mission in the editor, place the ACE wounding module (and any others you want), then save and export to singleplayer/mp missions. Then PBO the files and you're golden Share this post Link to post Share on other sites
speedygonzales 15 Posted February 10, 2014 Thx for the Info so i have only to place the Ace wounding module in my mission right and the ai can heal me and other players ? Share this post Link to post Share on other sites