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Config file problems?

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I've got this really weird issue with my island,

In visitor/buldozer and when I'm in game I get this black circle around my character, this only happens when I'm close to the ground (doesn't happen when flying for example).

Here is what I mean: http://imgur.com/a/xlKm8

Is this a problem with my configs or something else?

Any help would be great.

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I did that the other day when making a real quick test terrain. Check all your ground texture rvmats to make sure they are indeed pathed correctly.

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agree i changed the name of my projects and had to change all the paths and forgot a few .rvmats and had the same issue so it does point to .rvmats path issue

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Ok, I'll try that.

Edit: Thanks guys, fixed it :)

Few more minor problems now though, even after re-importing my satellite and mask I still get this weird texture error: http://imgur.com/PnPLneI

Also, how can I change the location of the airfield outline?

Edited by omegaspectre

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Few more minor problems now though, even after re-importing my satellite and mask I still get this weird texture error: http://imgur.com/PnPLneI

Delete your Layer foldier and do a clean import, double and tripple check the pathes in layer.cfg and rvmats and texture layer settings withing visitor project parameters.

Also, how can I change the location of the airfield outline?

in the main config.cpp with the

ilsPosition[], ilsDirection[],ilsTaxiOff[], ilsTaxiIn[] 

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Ok, I'll try that.

Few more minor problems now though, even after re-importing my satellite and mask I still get this weird texture error: http://imgur.com/PnPLneI

ok well that is and issue that really may not be able to be solved until we get new tool. zerog did make a post about it saying if you open visitor3 and go to tools then project parameters and change the satellite grid to 64 then reimport your sat and mask it will correct itself. I however did this to a test terrain of mine and while it did correct the sat problem it seems to mess up the ground textures a bit. so give that a try and see.

Also, how can I change the location of the airfield outline

I would guess you are inheriting from either stratis or altis or that you just have left your ils settings the same as those. those are the setting you need to change to place the airstrip when you need it..if you need to tutorial bushlurkers fine website has one.

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I am not sure what size you are making but i had the Exact same issue so - change your satellite grid to 96 then re import sat & mask and that will solve the issue!

as for Airfield go into your config.cpp and change the following to 0 as below that will turn it off for now

ilsPosition[] = {0,0};
	ilsDirection[] = {0,0,0};
	ilsTaxiOff[] = {0,0,0};
	ilsTaxiIn[] = {0,0,0};

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Seems we both need to hit refresh first on the browser :)

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Thank you guys, one last thing.. how do you make static objects visible on the map and add names to settlements etc.? I can place buildings but in game there's no indicator on the map. (I mean the grey shapes that show where objects are)

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Add names by selection the drop down box ,from the list of objects panel, called key points.

Now if this is your first terrain you may have to add the names manually by doing this:

http://forums.bistudio.com/showthread.php?61782-Tutorial-for-Visitor3&p=1075630#post1075630

Then when you export a wrp it'll export a file called yourterrainname.hpp that has the list of all your names of key points.

Inside you main island config find class names

And add #include "myterrainname.hpp"

So it looks like this


class names {
#include "myterrainname.hpp"
};
[/Code]

As far as the buildings go are they a3 buildings, your own buildings, or ported a2 buildings?

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A3 buildings. Will probably use a few A2 ones though.

Edit: when you say "find class names" do you mean the class entry for my island or is it a different section?

Edited by omegaspectre

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A3 buildings. Will probably use a few A2 ones though.

Edit: when you say "find class names" do you mean the class entry for my island or is it a different section?

It's in your main island config, yes.

Also when you say available on the map to do mean in game or in visitor?

If you mean in visitor your out of luck unless you use placeholders for those a3 p3ds. The reason being is the a3 odol(the binarized model) is different than the a2/a1 ones and visitor can't handle it so it shows up as a very tiny dot on the terrain map in visitor.

Look at this thread. Zerog uses dummy objects as placeholders for the a3 objects

http://forums.bistudio.com/showthread.php?166895-ZGM-Arma-3-Terrain-Editing-Suite

Edited by M1lkm8n

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I meant in game, as in when you hit "M" to bring up the in game map and buildings are marked by grey shapes.

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I meant in game, as in when you hit "M" to bring up the in game map and buildings are marked by grey shapes.

hmm..are you using the old binpbo or addonmaker and is you a3 config directory in your root folder of your island?

that is the entire a3 folder structure with just the configs in them inside your root folder of your island. if you use mikeros arma3p it should create it for you in a folder called wrp_projects on your p drive.

alternately if you use his pboproject which is a replacement for addonmaker you no longer need to do this.theres is a line in the gui that you select all your folders you use on the island and it does it for you.

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