dezkit 28 Posted January 29, 2014 (edited) I have tried using playsound3d but if the vehicle is moving than the position of the sound stays in one spot in space because of getPos player. playSound3D ["A3\Sounds_F\sfx\alarm_independent.wss", player, false, getPos yak, 50, 1, 40] Works flawlessly. Can't hear outside vehicle and can hear while inside. But, once the vehicle starts moving the sound becomes faded. Edited January 29, 2014 by dezkit Share this post Link to post Share on other sites
dezkit 28 Posted January 29, 2014 Trying Say3D works, it follows the person's position, but I can hear it from outside the cockpit, even if i am a town away. Share this post Link to post Share on other sites