KEVINMGXP 20 Posted January 29, 2014 hey, I am working on my own weapons for Arma 3, I am fairly new to it. I gave my self a try to model the Colt Canada C7 in blender 3d but I am a bit afraid that the gun will be to large as I have been said that bis has some kind of limit to detail or something? this is what I am working on -> it reads on top that I have over 21000 faces and the weapon is not don yet, am I ok to continue as it is? http://postimg.org/image/hb45g6iof/ thanks in advance ... Share this post Link to post Share on other sites
scarecrow398 43 Posted January 29, 2014 I wrote this up a while back for yoshi but it's 4am and I can't be bothered to find it... I think it's in the Q&A section of A3 forum. Basicly, 20k points/verts is the max you want for a vehicle, preferably much less for a weapon however later on down the track you can use the higher detail model to 'bake' details onto a lower quality model. Share this post Link to post Share on other sites
x3kj 1247 Posted January 30, 2014 You are essentially making a high poly model. All the details are modelled. In gaming you normally use this and create a low polygon version of it. Then you use the highpoly model to bake a normal map. This normalmap mimics the detail of the highpoly on the lowpoly model. http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29 Standard in basically all 3D games with current gen graphic. Share this post Link to post Share on other sites