bennettonn 10 Posted January 26, 2014 (edited) Hi guys ;) I'm racking my brain in a little codes to the helicopter extraction code would be ((! alive Player1) OR (player1 in HELI)) AND ((! alive Player2) OR (Player2 in HELI)), I am working on a co-op mission to at most 5 more players can be played with fewer players, so that has a put and al that the problem appears when you play the mission for example with 3 friends, remaining two players say player1 and Player2 when it comes time of extraction the helicopter lands and enters all but the helicopter does not go to the next waypoint because the player1 and Player2 are not dead and are not within the helicopter. then and there that I weigh help, how can I fix it or use a script or code something Edited January 26, 2014 by Bennettonn Share this post Link to post Share on other sites
meatball 25 Posted January 26, 2014 Try using something that counts the number of players in the group and compares that to the number of players in the group in the heli. Something like: {_x in evacHeli} count units pgroup >= count units pgroup; This way it doesn't matter how many slots/players are being played. Share this post Link to post Share on other sites
bennettonn 10 Posted January 26, 2014 Try using something that counts the number of players in the group and compares that to the number of players in the group in the heli. Something like: {_x in evacHeli} count units pgroup >= count units pgroup; This way it doesn't matter how many slots/players are being played. Excuse the question, but how do I use this code? Share this post Link to post Share on other sites