dezkit 28 Posted January 22, 2014 All of my reflector lights are on the wings of my plane. Why do they keep shining in the cockpit? Lights on http://i.imgur.com/X1FMYuj.jpg (272 kB) Lights off http://i.imgur.com/su5aO03.png (265 kB) Share this post Link to post Share on other sites
dezkit 28 Posted January 24, 2014 I have debugged and tried almost everything. It still does this problem! May this be potentially be a problem in ArmA 3 engine? This is what happens, in a more clear picture. http://i.imgur.com/Qq4bItW.png See how the cockpit lights up even though the light sources are below the cockpit? Please help me, somebody. Share this post Link to post Share on other sites
redstone 14 Posted January 28, 2014 You may have to define lights without aggregating reflectors, so just leave that line (aggregateReflectors[]) or leave that empty. This line "merge" position of light memory points... Share this post Link to post Share on other sites
dezkit 28 Posted February 18, 2014 Still shining through cockpit, even when working on my other aircraft Share this post Link to post Share on other sites
redstone 14 Posted February 18, 2014 Then it's hard to say without data... Share this post Link to post Share on other sites
dezkit 28 Posted February 18, 2014 I remember testing it with the Test_Car_01 too. Just take the buzzard and increase the innerangle and outerangle of both lights in the reflectors class. Increase it to the point where the light will hit the cockpit view and you will see that the bottom part of the cockpit in the buzzard will be illuminated even though it is protected by covering. I will private message you with specific data when I get home Share this post Link to post Share on other sites