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Garmagor

[Multiplayer] - Mission Wont Launch on dedicated

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Howdy all. I've been searching a solution to this and would like your help if possible.

I have created a map using the Arma 3 Map Pack on ProvingGrounds_PMC. The map is PVP utilizing all 3 factions and is supposed to be hosted on our clan's dedicated server.

My issue however is that when it is attempted to be ran through the dedicated server any player can join, but they are stuck on the limbo screen where all they can do is chat or use VOIP to talk to each other. (the one prior to selecting slots for the mission). I have tried to:

1. Open the mission.sqm file and check the addons to see if any addon was sneaking up in there unnoticed.

2. Disable all my addons one by one and load the mission each time to rule out any other addons that I might have missed when checking the mission.sqm file.

3. Hosting the same mission through my own machine and not on a dedicated server (multiplayer>new) - And it works. As well as other people can connect to my mission and slot in fine.

4. Hosting a different mission using the same modpack (@A3MP) and the same map (in this case ProvingGrounds_PMC). It also works, and we are able to slot in on a different mission on the same map on dedicated server.

5. Making sure the server has the mod keys under the 'Keys' folder and the actual mod files as well. It does.

6. Make sure the dedicated server launch parameters are set to launch the A3MP mod. It is, as we succeeded number 4.

7. Logging in as Admin and #missions to try and restart the mission. Didn't work.

8. Removing sites modules from the mission.

9. Setting all the playable units to Playable and 'No Formation'..

10. Considering killing myself.

As you see I've done all of the above already and I have not found anything that might lead me to fix this issue.. The server log reads as follows:

7:37:24 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:37:24 Player Moses disconnected.
7:37:24 BattlEye Server: Player #0 Moses disconnected
7:42:38 Moses uses modified data file
7:42:38 BattlEye Server: Player #0 Moses (79.183.68.23:2304) connected
7:42:38 Player Moses connecting.
7:42:38 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:40 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:40 Mission PBG-PVP.ProvingGrounds_PMC read from bank.
7:42:40 BattlEye Server: Player #0 Moses - GUID: ee2414b9d397ace389c8223142fd09c5 (unverified)
7:42:40 Mission PBG-PVP.ProvingGrounds_PMC read from 

Im not sure what to do anymore.. Please help me. :cryy:

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1) I would create a new mission in the Multiplayer mode on the PMC island with nothing more than 1 civilian unit in the mission and set the slot to "Player"

2)Then "merge" your broken mission into your newly created mission and save it. (You will need to reset all the player slots back to playable)

3) Then (pbo it or export it to MPmIssions), upload the new mission to the server and test

if it works, remove the civilian slot from the test mission, re pbo and you should be good to go

If that doesnt work, there is something badly wrong with the mission that will probably take longer to debug fix than copying and pasting the content from the broken mission to a new one

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Hey Terox.

I've tried to copy over the entire placement of the mission to a new blank mission and saving that.

It did not run on the dedicated server either.

Additionally a friend said it worked on their dedicated server:

"<04:45:07> "Rafael09ED": this is what I did
<04:45:50> "Rafael09ED": 1. copied the arma 3 map pack @A3MP folder into the main directory of the server
<04:46:27> "Rafael09ED": 2. Added the -mod=@A3MP; thing to the lauch paramiters
<04:46:54> "Rafael09ED": 3. disabled file signiture checking
<04:47:21> "Rafael09ED": 4. put the key in the key folder"

Ive replicated this and the mission still won't run.

Ive also tried the brand new mission like you suggested and it wont run either.

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You must have an addon needed in the mission.sqm that does not appear to be loaded onto the server.

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