DocSchmerz 10 Posted January 13, 2014 Hi.. i'm in the process of creating my own version of the well known Fire Station Building.. mostly just to learn the Arma addon creation process and also because i always wanted to make the fire station fully enterable. Since its a binarized model and i cant take it apart to check for myself i was wondering what the best practices for such a large scale building would be since it would need a shitload of textures.. is it best to split the building into different parts or keep it as one, make more smaller textures or only a few large ones? i couldn't find any detailed infos on this. would be cool if anyone who has done this could share his practices on this. thanks Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 14, 2014 Why not grab the mlod for that building. They released all content up till a3 a month ago. So you get the unbinarized model to play with :) http://community.bistudio.com/wiki/Arma_2_Sample_Models Share this post Link to post Share on other sites
DocSchmerz 10 Posted January 15, 2014 Why not grab the mlod for that building. They released all content up till a3 a month ago. So you get the unbinarized model to play with :)http://community.bistudio.com/wiki/Arma_2_Sample_Models damn.. now that i modeled the whole thang... :D another quick question.. on a lot of buildings the windows are separate objects while the rest of the building is merged. i guess it hast something to do with how LOD works.. do you know how it works here? thanks Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 15, 2014 Not quite sure what you mean. Are you talking about the glass being a separate object? If so that so you can hide/show broken glass if the window is shot out. Share this post Link to post Share on other sites