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DocSchmerz

Modelling buildings - best practices?

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Hi..

i'm in the process of creating my own version of the well known Fire Station Building.. mostly just to learn the Arma addon creation process and also because i always wanted to make the fire station fully enterable.

Since its a binarized model and i cant take it apart to check for myself i was wondering what the best practices for such a large scale building would be since it would need a shitload of textures..

is it best to split the building into different parts or keep it as one, make more smaller textures or only a few large ones?

i couldn't find any detailed infos on this.

would be cool if anyone who has done this could share his practices on this.

thanks

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Why not grab the mlod for that building. They released all content up till a3 a month ago. So you get the unbinarized model to play with :)

http://community.bistudio.com/wiki/Arma_2_Sample_Models

damn..

now that i modeled the whole thang... :D

another quick question.. on a lot of buildings the windows are separate objects while the rest of the building is merged. i guess it hast something to do with how LOD works.. do you know how it works here?

thanks

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Not quite sure what you mean. Are you talking about the glass being a separate object? If so that so you can hide/show broken glass if the window is shot out.

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