_qor 11 Posted January 12, 2014 Hey there, I want to create a vehicle with crew inside. simple thing: GrpM2 = createGroup West; vehicle = GrpM2 createUnit ["M2A2_EP1", getMarkerPos "heavyDefSB1", [], 0, "NONE"]; but when executing this, the vehicle pops up and disappears straight. why? Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 12, 2014 You should use createVehicle for tanks. http://community.bistudio.com/wiki/createVehicle_array Share this post Link to post Share on other sites
Persian MO 82 Posted January 14, 2014 This code spawn vehicle with crew inside it. - create a marker "heavyDefSB1" - put a west side unit somewhere in map _gaurd = [getMarkerPos "heavyDefSB1", 270, "M2A2_EP1", West] call BIS_fnc_spawnVehicle; read more: - BIS_fnc_spawnVehicle this code spawn random vehicle with crew inside it. // Select random a vehicle from list "classnames" _vehicle = [ "LandRover_MG_TK_INS_EP1","LandRover_SPG9_TK_INS_EP1","BRDM2_TK_EP1","T34_TK_EP1","T55_TK_EP1","M113_TK_EP1", "Offroad_DSHKM_INS","Pickup_PK_INS","UAZ_AGS30_TK_EP1","T72_TK_EP1" ] call BIS_fnc_selectRandom; // select where to spawn _ran_post = getmarkerpos "heavyDefSB1"; // create a invisible H empty at pos _position = "HeliHEmpty" createVehicle (_ran_post); // Spawn vehicle with crew inside it _veh_patrol = [(getpos _position), (getdir _position), (_vehicle), east] call BIS_fnc_spawnVehicle; // give name to ur vehicle vehicle_1 = _veh_patrol select 0; // Execute a script in the vehicle init //ran_veh_ups setVehicleInit "nul = [this, 'area1','nofollow','onroad','delete:',500] execVM 'scripts\upsmon.sqf'"; //processInitCommands; Share this post Link to post Share on other sites