DeltaFr_Owl 10 Posted January 5, 2014 Hi all, I made an hk416 addon for my team on Arma2 and decide to port it on Arma3 but I have some weird troubles with the Addon Builder : I've got 2 folders that I want to pack : 1 for accessories and 1 for weapon variants. When I try to binarize and pack the 1st one (accessories), the p3d are well binarized, I've got my .paa, .bin and sounds files... but no .rvmat. When I try whith my weapon folder, I've got my textures, materials, sounds and . bin but no .p3d and no .rvmat. In the log, I didn't found critical errors that can explain this problem... I think that it's my Arma3 port which generate this issue because I try to pack my Arma2 version of this addon with Arma3 Addon Builder and I get no problems : I've p3d and rvmat binarized. So I tried many thing : re-install A3 tools, reorganized the sub-folders of my addons... and even a total reinstall of my OS (win7). Nothing works... and I don't know where to search now. So if someone got an idea it will be great 'cause I'm a bit disappointed/bored now. Thanks ! :) Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 7, 2014 I'm trying to understand. Are you saying your p3ds and rvmats already binarized? Share this post Link to post Share on other sites
DeltaFr_Owl 10 Posted January 10, 2014 No, they are not. For the p3d, I think that i'm on a way : I think my shadow lods are too detailed (too much faces : 12000 for the viewpilot triangulated). I'll try to reduce them tomorrow... But for the rvmat, I have no clue... Share this post Link to post Share on other sites
chortles 263 Posted January 10, 2014 Is *.rvmat; among the files to be copied over in the Addon Builder's options? Serious question here. Share this post Link to post Share on other sites
DeltaFr_Owl 10 Posted January 11, 2014 Yop, I tried and it works. But, of course, they're not binarized and I'd like to binarize them. So, for the p3d, I was right : it seems that, for the shadow lods, over 10 000 faces (even triangulated) the Addon Builder don't binarize the p3d. Well, now I have my p3d binarized ! :) But I still have no clue for the rvmat... I make my rvmat with a text editor (pspad) ; so I tried to open them in the rvmat editor, modify them and save them with the editor. But same result, they aren't in the final pbo. Share this post Link to post Share on other sites
Victim9l3 11 Posted January 23, 2014 I unpbo'd a bi pbo (armor_f_epb.pbo) and when I pbo it, it no longer shows models in-game. I did it so I could find out why pbo wasn't working. I figured a bi pbo would be perfect with no errors but I can't pack anything Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 23, 2014 I unpbo'd a bi pbo (armor_f_epb.pbo) and when I pbo it, it no longer shows models in-game. I did it so I could find out why pbo wasn't working. I figured a bi pbo would be perfect with no errors but I can't pack anything Is binarize unchecked? If you try to binarize models that are already binarized that could happen Share this post Link to post Share on other sites