TAW_Yonose 11 Posted January 4, 2014 (edited) Hello, so im making a mission on Altis, and yes it might get laggy. So i want a AI spawn script, I have placed a trigger who is activated by Blufor when its present once. Now i need a script who will remove the AI's from the beginning and spawn all the AI's who are synced to the trigger. Thank you. Edited: The enemies need to be at the same place and same height i placed them in the editor. Edited January 4, 2014 by TAW_Yonose Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 4, 2014 Maybe AI Caching would help you more. Share this post Link to post Share on other sites
mech79 10 Posted February 5, 2014 You could use show/hide modules and sync them to triggers and units you want to hide or appear. That is what I do. Just make sure to use "Apply to- groups of synchronized objects" In the module. Share this post Link to post Share on other sites
Bezzen 11 Posted February 5, 2014 Use UPSMON, http://www.armaholic.com/page.php?id=21935. Easy way, good FPS and no wps for all the groups. Saves time, fps and give you more fun! Share this post Link to post Share on other sites