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brad7

Error on config stops game loading

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I get the error "Config: some input after EndofFile"

enum { 
   destructengine = 2, 
   destructdefault = 6, 
   destructwreck = 7, 
   destructtree = 3, 
   destructtent = 4, 
   stabilizedinaxisx = 1, 
   stabilizedinaxesxyz = 4, 
   stabilizedinaxisy = 2, 
   stabilizedinaxesboth = 3, 
   destructno = 0, 
   stabilizedinaxesnone = 0, 
   destructman = 5, 
   destructbuilding = 1 
};

class CfgPatches {  
   class Bcg_Flek_Troop {  
       units[] = {};  
       weapons[] = {};    
       requiredAddons[] = {"A3_Characters_F"};  
   };  
};  
class cfgFactionClasses
{
class Ger_Units
{
	displayName = "Bundeswehr";
	priority = 3;
	side = 1;
   };  
};

class CfgVehicles {  

   class B_Soldier_base_F;  

   class Bcg_Flek_Troop : B_Soldier_base_F {  
       _generalMacro = "B_Soldier_F"; 
       side = 1;
       faction = "Ger_Units";
       scope = 2;  
       displayName = "Rifleman";  
       nakedUniform = "U_BasicBody"; 
       uniformClass = "Ger_Flek"; 
       hiddenSelections[] = {"Camo"};  
       hiddenSelectionsTextures[] = {"FlekUniform\data\FlekUniform_co.paa"};  
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       identityTypes[] = {"NoGlasses"};  
       Backpack = "Flek_Pack";
       weapons = {"arifle_MX_Black_Hamr_pointer_F","throw","put","binocular"};
       respawnweapons = {"arifle_MX_Black_Hamr_pointer_F","throw","put","binocular"};
       magazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       respawnmagazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       linkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
       respawnLinkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
  };
  class Bcg_Flek_Troop2 : B_Soldier_base_F
  {
_generalMacro = "B_Soldier_F"; 
       side = 1;
       faction = "Ger_Units";
       scope = 2;  
       displayName = "Officer";  
       nakedUniform = "U_BasicBody"; 
       uniformClass = "Ger_Flek"; 
       hiddenSelections[] = {"Camo"};  
       hiddenSelectionsTextures[] = {"FlekUniform\data\FlekUniform_co.paa"};  
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       identityTypes[] = {"NoGlasses"}; 
       Backpack = "";
       weapons = {"hgun_Rook40_f"};
       respawnweapons = {"hgun_Rook40_f"};
       magazines = {"30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag"};
       respawnmagazines = {"30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag"}; 
       linkedItems[] = {"Flek_Beret","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
       respawnLinkedItems[] = {"Flek_Beret","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
  };
  class Bcg_Flek_Troop3 : B_Solder_F
  {
       _generalMacro = "B_Soldier_F"; 
       side = 1;
       faction = "Ger_Units";
       scope = 2;  
       displayName = "Marksman";  
       nakedUniform = "U_BasicBody"; 
       uniformClass = "Ger_Flek"; 
       hiddenSelections[] = {"Camo"};  
       hiddenSelectionsTextures[] = {"FlekUniform\data\FlekUniform_co.paa"};  
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       identityTypes[] = {"NoGlasses"};  
       Backpack = "Flek_Pack";
       weapons = {"arifle_MXM_Black_SOS_pointer_F","throw","put","binocular"};
       respawnweapons = {"arifle_MXM_Black_SOS_pointer_F","throw","put","binocular"};
       magazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       respawnmagazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       linkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
       respawnLinkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  };
  class Bcg_Flek_Troop4 : B_Solder_F
  {
       _generalMacro = "B_Soldier_F"; 
       side = 1;
       faction = "Ger_Units";
       scope = 2;  
       displayName = "Medic";  
       nakedUniform = "U_BasicBody"; 
       uniformClass = "Ger_Flek"; 
       hiddenSelections[] = {"Camo"};  
       hiddenSelectionsTextures[] = {"FlekUniform\data\FlekMedicUniform_co.paa"};  
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       identityTypes[] = {"NoGlasses"};  
       Backpack = "Flek_MedicPack";
       weapons = {"arifle_MX_Black_Hamr_pointer_F","throw","put","binocular"};
       respawnweapons = {"arifle_MX_Black_Hamr_pointer_F","throw","put","binocular"};
       magazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       respawnmagazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       linkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
       respawnLinkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  }; 
  class Bcg_Flek_Troop5 : B_Solder_F   
  {
       _generalMacro = "B_Soldier_F"; 
       side = 1;
       faction = "Ger_Units";
       scope = 2;  
       displayName = "Machine Gunner";  
       nakedUniform = "U_BasicBody"; 
       uniformClass = "Ger_Flek"; 
       hiddenSelections[] = {"Camo"};  
       hiddenSelectionsTextures[] = {"FlekUniform\data\FlekUniform_co.paa"};  
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       identityTypes[] = {"NoGlasses"};  
       Backpack = "Flek_Pack";
       weapons = {"LMG_MK200_F","throw","put","binocular"};
       respawnweapons = {"LMG_MK200_F","throw","put","binocular"};
       magazines = {"200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","HandGrenade","SmokeShell"};
       respawnmagazines = {"200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","HandGrenade","SmokeShell"};
       linkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
       respawnLinkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"};    
  };  
  class cfgWeapons {  
   class Uniform_Base;  
   class UniformItem;  

   class Ger_Flek : Uniform_Base {  
       scope = 2;  
       displayName = "Flecktarn Uniform(GER)";  
       picture = "\A3\Characters_F\data\ui\icon_u_b_combatuniform_mcam_ca.paa";  

       class ItemInfo : UniformItem {  
           uniformModel = "-";  
           uniformClass = "Bcg_Flek_Troop"; //would be same as our made soldier class  
           containerClass = "Supply20"; //how much it can carry  
           mass = 80; //how much it weights 
       };  
 };  
};  

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Looks like you have your cfgWeapons class inside your CfgVehicles class, CfgVehicles needs a closing }; before cfgWeapons starts.

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The missing }; needs to be just before class cfgWeapons

Use a proper Editor like NotePad++ or one of the community ones to see these problems yourself.

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Im using notePad++, but i still get the error after i put the }; in?

 enum { 
   destructengine = 2, 
   destructdefault = 6, 
   destructwreck = 7, 
   destructtree = 3, 
   destructtent = 4, 
   stabilizedinaxisx = 1, 
   stabilizedinaxesxyz = 4, 
   stabilizedinaxisy = 2, 
   stabilizedinaxesboth = 3, 
   destructno = 0, 
   stabilizedinaxesnone = 0, 
   destructman = 5, 
   destructbuilding = 1 
};

class CfgPatches {  
   class Bcg_Flek_Troop {  
       units[] = {};  
       weapons[] = {};    
       requiredAddons[] = {"A3_Characters_F"};  
   };  
};  
class cfgFactionClasses
{
class Ger_Units
{
	displayName = "Bundeswehr";
	priority = 3;
	side = 1;
   };  
};

class CfgVehicles {  

   class B_Soldier_base_F;  

   class Bcg_Flek_Troop : B_Soldier_base_F {  
       _generalMacro = "B_Soldier_F"; 
       side = 1;
       faction = "Ger_Units";
       scope = 2;  
       displayName = "Rifleman";  
       nakedUniform = "U_BasicBody"; 
       uniformClass = "Ger_Flek"; 
       hiddenSelections[] = {"Camo"};  
       hiddenSelectionsTextures[] = {"FlekUniform\data\FlekUniform_co.paa"};  
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       identityTypes[] = {"NoGlasses"};  
       Backpack = "Flek_Pack";
       weapons = {"arifle_MX_Black_Hamr_pointer_F","throw","put","binocular"};
       respawnweapons = {"arifle_MX_Black_Hamr_pointer_F","throw","put","binocular"};
       magazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       respawnmagazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       linkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
       respawnLinkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
  };
  class Bcg_Flek_Troop2 : B_Soldier_base_F
  {
_generalMacro = "B_Soldier_F"; 
       side = 1;
       faction = "Ger_Units";
       scope = 2;  
       displayName = "Officer";  
       nakedUniform = "U_BasicBody"; 
       uniformClass = "Ger_Flek"; 
       hiddenSelections[] = {"Camo"};  
       hiddenSelectionsTextures[] = {"FlekUniform\data\FlekUniform_co.paa"};  
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       identityTypes[] = {"NoGlasses"}; 
       Backpack = "";
       weapons = {"hgun_Rook40_f"};
       respawnweapons = {"hgun_Rook40_f"};
       magazines = {"30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag"};
       respawnmagazines = {"30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag"}; 
       linkedItems[] = {"Flek_Beret","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
       respawnLinkedItems[] = {"Flek_Beret","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
  };
  class Bcg_Flek_Troop3 : B_Solder_F
  {
       _generalMacro = "B_Soldier_F"; 
       side = 1;
       faction = "Ger_Units";
       scope = 2;  
       displayName = "Marksman";  
       nakedUniform = "U_BasicBody"; 
       uniformClass = "Ger_Flek"; 
       hiddenSelections[] = {"Camo"};  
       hiddenSelectionsTextures[] = {"FlekUniform\data\FlekUniform_co.paa"};  
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       identityTypes[] = {"NoGlasses"};  
       Backpack = "Flek_Pack";
       weapons = {"arifle_MXM_Black_SOS_pointer_F","throw","put","binocular"};
       respawnweapons = {"arifle_MXM_Black_SOS_pointer_F","throw","put","binocular"};
       magazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       respawnmagazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       linkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
       respawnLinkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  };
  class Bcg_Flek_Troop4 : B_Solder_F
  {
       _generalMacro = "B_Soldier_F"; 
       side = 1;
       faction = "Ger_Units";
       scope = 2;  
       displayName = "Medic";  
       nakedUniform = "U_BasicBody"; 
       uniformClass = "Ger_Flek"; 
       hiddenSelections[] = {"Camo"};  
       hiddenSelectionsTextures[] = {"FlekUniform\data\FlekMedicUniform_co.paa"};  
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       identityTypes[] = {"NoGlasses"};  
       Backpack = "Flek_MedicPack";
       weapons = {"arifle_MX_Black_Hamr_pointer_F","throw","put","binocular"};
       respawnweapons = {"arifle_MX_Black_Hamr_pointer_F","throw","put","binocular"};
       magazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       respawnmagazines = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","HandGrenade","SmokeShell"};
       linkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
       respawnLinkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  }; 
  class Bcg_Flek_Troop5 : B_Solder_F   
  {
       _generalMacro = "B_Soldier_F"; 
       side = 1;
       faction = "Ger_Units";
       scope = 2;  
       displayName = "Machine Gunner";  
       nakedUniform = "U_BasicBody"; 
       uniformClass = "Ger_Flek"; 
       hiddenSelections[] = {"Camo"};  
       hiddenSelectionsTextures[] = {"FlekUniform\data\FlekUniform_co.paa"};  
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       identityTypes[] = {"NoGlasses"};  
       Backpack = "Flek_Pack";
       weapons = {"LMG_MK200_F","throw","put","binocular"};
       respawnweapons = {"LMG_MK200_F","throw","put","binocular"};
       magazines = {"200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","HandGrenade","SmokeShell"};
       respawnmagazines = {"200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","HandGrenade","SmokeShell"};
       linkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; 
       respawnLinkedItems[] = {"Flek_Helmet","Flek_Vest","ItemMap","ItemCompass","ItemWatch","ItemRadio"};    
  };   
};   
  class cfgWeapons {  
   class Uniform_Base;  
   class UniformItem;  

   class Ger_Flek : Uniform_Base {  
       scope = 2;  
       displayName = "Flecktarn Uniform(GER)";  
       picture = "\A3\Characters_F\data\ui\icon_u_b_combatuniform_mcam_ca.paa";  

       class ItemInfo : UniformItem {  
           uniformModel = "-";  
           uniformClass = "Bcg_Flek_Troop"; //would be same as our made soldier class  
           containerClass = "Supply20"; //how much it can carry  
           mass = 80; //how much it weights 
       };  
 };  
}; 

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You have arrays missing [].

These ones.

weapons = {"LMG_MK200_F","throw","put","binocular"};
       respawnweapons = {"LMG_MK200_F","throw","put","binocular"};
       magazines = {"200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","HandGrenade","SmokeShell"};
       respawnmagazines = {"200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","HandGrenade","SmokeShell"};

Should be

weapons[] = {"LMG_MK200_F","throw","put","binocular"};
       respawnweapons[] = {"LMG_MK200_F","throw","put","binocular"};
       magazines[] = {"200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","HandGrenade","SmokeShell"};
       respawnmagazines[] = {"200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","200Rnd_65x39_cased_box","HandGrenade","SmokeShell"};

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Allright cheers for that got it working ingame now :)

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