thereaper 1 Posted December 27, 2013 Hi, Found a few posts about this, but all were unanswered. I got radio alpha set to onact _handle = createdialog 'Reaper_teleport_dialog'; However, this works perfectly in singleplayer, so I added it to my clans training mission so we can easily get to firing ranges etc. But when 1 person calls radio alpha. Everyone will get the dialog. How can I use createdialog in a way that it doesn't create the dialog for every player? Thanks in advance. Share this post Link to post Share on other sites
Drongo69 117 Posted December 28, 2013 Triggers are global. Try looking at addaction or perhaps assigning a dedicated key to open the dialog, this will open it only on the client. Share this post Link to post Share on other sites
iceman77 19 Posted December 28, 2013 Triggers are global. Triggers are created and executed locally on clients. Usage seems global because the condition has returned true for all clients (in typical cases of using triggers). Thus executing the trigger for all clients making it seem like a global effect. Share this post Link to post Share on other sites
thereaper 1 Posted December 28, 2013 Ah thanks, I'll just use an addaction. Share this post Link to post Share on other sites