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UltimateBawb

Terrible AI APC Commander

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I've been making an amphibious landing mission for quite some time now. Problem is, literally every script I've written for the mission is made to fix something Bohemia looked over. There are a lot of these:

- One to make bunkers laser targets so aircraft actually engage them (still only happens when they feel like it)

- One to fix the armament of the Lynx to a realistic attack variant

- Many to make pseudo amphibious vehicles by attaching them to boats so they actually engage targets past 700m

- One to stop attachTo from blowing up vehicles

And now I've run into something even more interesting: Bohemia seems to have simulated mental illness in tank commanders! They pull on shore, back up to go underwater, eventual find some terrible route to the objective (a whole other problem in itself) and stop midway. The commander becomes autistic and shouts move orders to random or alternating grids, shown below:

http://i.imgur.com/3tmAny2.jpg

The driver tries to keep up by spinning and moving erratically, and the mission is broken beyond repair. Thanks BI.

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If you think that's bad you should try making the ai infiltrate/exfiltrate using a boat.

It's a crying shame we don't have better ai, or at the very least some tools available to edit the ai.

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Yeah... boat exfiltration would be incredibly easy compared to this, not to sound elitist or anything. I could post the mission file, it's literally Autism Simulator 2013.

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To generalise, in Arma2 and Operation Arrowhead and Iron Front, if AI soldiers are driving a vehicle, even with lots of waypoints, they drive badly.

And the gunners seem to choose the wrong target.

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All in all the AI needs alot of work. Try to gey a APC ai to move to one point to another without getting stuck! Please fix the ai!:mad:

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Yeah... boat exfiltration would be incredibly easy compared to this

This is a joke, right?

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I've never had an issue with boat exfils. What are you having trouble with?

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