HJohnson 16 Posted December 19, 2013 Hello, I am working on getting a weapon to be animated along with the character. All was going swell until I got to the UGL. In Arma 2 all I needed to do was label the source "ReloadMagazine2"and everything would be peachy. However this no longer works and my weapon is static. Did they change what the secondary muzzle sources were? Thanks Share this post Link to post Share on other sites
Sealife 22 Posted December 19, 2013 unless hardcoded such as wheel speed alt etc , the source that a model.cfg is reffering to is defined in the cpp Share this post Link to post Share on other sites
HJohnson 16 Posted December 20, 2013 Really? I never needed to define reloadmagazine2 before. Strange. Is there a tutorial for that? Share this post Link to post Share on other sites