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x3kj

Chance for Weapon Hand Positions in Next Sample Pack?

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Dear Santa... err i mean Developers, could you please give us a sample file, that can show us the position of the vanilla handanimations for handweapons?

The reason is that there is no way that we can use the already available hand animations for our custom weapons without laborious trial&error sessions, as we don't know where we have to position them in the p3d

Quote from Sample Model Config:

reloadAction = "GestureReloadMX"; /// MX hand animation actually fits this rifle well
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_gl.rtm"}; /// MX hand animation actually fits this rifle well

There is no way for us to tell if this "hand animation actually fits this rifle well"

It would save alot of work if we wouldn't have to a) guess until it fits or b) create custom animations for all new stuff

A sample would only have to consist of 2 cylinders (one with a small indicator where the trigger is) representing the hand position. Maybe the position of the magazine as a box as well. That's it.

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