x3kj 1247 Posted December 18, 2013 Dear Santa... err i mean Developers, could you please give us a sample file, that can show us the position of the vanilla handanimations for handweapons? The reason is that there is no way that we can use the already available hand animations for our custom weapons without laborious trial&error sessions, as we don't know where we have to position them in the p3d Quote from Sample Model Config: reloadAction = "GestureReloadMX"; /// MX hand animation actually fits this rifle well handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_gl.rtm"}; /// MX hand animation actually fits this rifle well There is no way for us to tell if this "hand animation actually fits this rifle well" It would save alot of work if we wouldn't have to a) guess until it fits or b) create custom animations for all new stuff A sample would only have to consist of 2 cylinders (one with a small indicator where the trigger is) representing the hand position. Maybe the position of the magazine as a box as well. That's it. Share this post Link to post Share on other sites
Tred 10 Posted December 18, 2013 Ohh yeah and a helicopter sample ;) Share this post Link to post Share on other sites
shinkicker 5 Posted December 29, 2013 and a boat too please! Share this post Link to post Share on other sites